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Rotating The Fury Fire And Maverick Turrents Manually?
#1
Posted 10 August 2010 - 10:47 PM
#2
Posted 10 August 2010 - 11:16 PM
22:47- Zorn :BONUS
#3
Posted 10 August 2010 - 11:16 PM
As long as you haven't glued the slip clutch you're good.This might be common knowledge to you guys but does rotating these guns turrents manually mess up the gun?
#4
Posted 10 August 2010 - 11:18 PM
This might be common knowledge to you guys but does rotating these guns turrents manually mess up the gun?
It has no effect on the gun, at least to my knowledge. I have done this to many of my turreted blasters and they have not suffered from any damage.
#5
Posted 11 August 2010 - 12:09 AM
Then what about that weird noise it makes when you rotate it manually?
#6
Posted 11 August 2010 - 02:05 AM
"Roger Squad Leader. Sending in back up."
"Roger Ten Niner. We have a confirmed bite. I repeat, a confirmed bite"
"Good job boys, lets real it in and go home"
#7
Posted 11 August 2010 - 08:00 AM
So yes, it is bad for the blaster, but it is not very likely to cause you issues unless you overdo it. Still, why take the chance? (If you need to simply move the turret for advancement purposes, you can either use the trigger or flip out the turret (for Mavs anyway).
The fourth exciting Nerf War in Fort Wayne, IN.
#8
Posted 11 August 2010 - 02:42 PM
#9
Posted 11 August 2010 - 03:05 PM
While it is not likely to cause issues most of the time, you are still moving parts in ways they are not meant to be moved, and causing stress on areas in ways not intended.
Bullshit. They were very much meant to be moved that way. There would be no ratchet otherwise.
Things just wear out, it's perfectly normal. To wear out that part of one of these toys, someone would had to have gotten many many hours of play value out of it. Things wear out; it's normal, learn to cope. The Grand Canyon is an example of "normal wear and tear."
They're toys. Moving parts cause wear. Everything wears out eventually. They never came with any promise to last your lifetime, so just replace it.
And learn to spell turret.
You're entitled to your opinion of course, but nobody needs to tell you that. I'm no expert on Nerf blasters, and never claimed to be - all I can go on is my own limited experience. That said, I would think the ratcheting action exists because the designers were smart, knew their target audience, and put it there so the kiddies don't break the thing on day one when they try to spin the cylinder, but that it still isn't how it was intended to be used. I've got Mavs that are older, and used more often than the one I'm talking about - but I take better care of them. They don't have the same issue as the one that was repeatedly spun. It isn't the best idea - why take the risk? (Especially when it is so easy to just pop it open to spin it to the correct location.)
Edited by Ambience 327, 11 August 2010 - 03:19 PM.
The fourth exciting Nerf War in Fort Wayne, IN.
#10
Posted 11 August 2010 - 03:33 PM
Personally, I've never noticed damage. I think that these types of blasters are designed for manual rotation, bearing in mind that hasbro's target audience is 10 year olds.
If you want your eight dollar toy to last as long as humanly possible, then great. I'll take these for what they are; toys.
#11
Posted 11 August 2010 - 03:34 PM
They aren't fucking called "turrents" people.Well, I turned my maverick turrent many times. It didn't mess up my maverick so it shouldn't be bad for other turrent blasters.
#12
Posted 13 August 2010 - 01:14 AM
Also:
That said, I would think the ratcheting action exists because the designers were smart, knew their target audience, and put it there so the kiddies don't break the thing on day one when they try to spin the cylinder, but that it still isn't how it was intended to be used.
There seems to be a contradiction in there that you're missing. How sad.
"Which road do I take?" she asked.
"Where do you want to go?" responded the Cheshire cat.
"I don't know," Alice answered.
"Then," said the cat, "it doesn't matter."
#13
Posted 13 August 2010 - 07:14 AM
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