The purpose of this thread is to collect rules for elimination - what gets a player killed. If you have a new game type, such as a variant on HvZ or CTF, this ain't the place to put it. None of these rules are my idea! They're collected from wars and other threads, which I'll link to when I'm feeling less lazy.
East Coast Rules
Players begin the game with 10 hit points. When a player is hit, they lose a hit point and don't count down. Before a game starts, the war host should decide how to resolve situations where players don't know how many times they were hit.
When a player is hit by a dart or barrel-tapped, they do not lose a life, but instead begin a 15-second countdown, during which they can still shoot and be shot at. If the player is hit again during the countdown, they lose a life and must remove themselves from the game for 15 seconds. If they finish the countdown without being shot again, they're good as new.
Variant: Modified Barrel Taps
When a player is barrel-tapped, they lose their shield and count down as if hit. During the countdown, neither player can shoot or tap the other.
Variant: Gears of War Style
While a player is counting down, they must keep one knee to the ground. They can still move, fire, etc, but one knee must always remain in contact with the ground.
When a player is hit by a projectile, they lose a number of lives that depends on the type of projectile. Micro darts always take away fewer lives than other projectiles. Example values:
Micro Dart - 1 Life
Mega Dart, Mongo, Ball - 2 Lives
Missile, Arrow, Marshmallow, Chicken McNugget - 3 Lives
Long-range blasters without multiple barrels may not use Micro Stefans.
Sample list of applicable blasters: PAS, 4B and variants, AT2K, AT3K, SM5K, +Bow, Xbow, RFSG, L+L, Maximizer, MaxShot, Titan
Players may use a single shield of any size, within reason. Shields that aren't carried in the hand or strapped to an arm don't block shots. Projectiles that break through the shield count as being blocked. Shields do not block barrel taps.
Modified Barrel Taps
When a player is barrel-tapped, they must count in but do not lose a life.
00-15 (Count-Up / Deathmatch)
Players have an infinite number of lives. When a player is hit, they're out of the game for 15 seconds, and the player who tagged them tallies the hit. After a set time limit, gameplay ends and each team totals their number of hits.
Spawn at Base
When hit, players must return to a designated team base to re-enter play.
Edited by Zack the Mack, 02 February 2010 - 12:17 PM.