Ls Help!
#1
Posted 07 September 2009 - 08:46 PM
CCS-Sureshot-11
#2
Posted 07 September 2009 - 09:02 PM
EDIT: Credit to Captain Slug for the photo -
Edited by Mehku, 07 September 2009 - 09:05 PM.
#3
Posted 07 September 2009 - 09:07 PM
Edited by ChaosRaisin, 08 September 2009 - 09:12 PM.
#4
Posted 07 September 2009 - 09:16 PM
#5
Posted 07 September 2009 - 10:05 PM
There's your problem. Longshots aren't good to start modding with. I found that out the hard way. My magazine doesn't work anymore, but I have decent range. Definitely wouldn't take it to a war.I'm new to modding
Edited by Zachfrog, 07 September 2009 - 10:56 PM.
#6
Posted 07 September 2009 - 10:22 PM
nice..There's your problem. Longshots aren't good to start modding with. I found that out the hard way...I'm new to modding
-Team Fortress 2
#7
Posted 07 September 2009 - 10:52 PM
They're decent to mod if you're going for range.
They're fun to mod if you're going for ammo capacity (easiest mod? Put a Raider drum in it.)
But they're a bitch and a half if you want to get range and still keep the clip (or drum.)
For example, the bolt sled's inherent design weakness is a natural limit on how powerful a spring you can put in the thing. And the magazine length coupled with bolt throw distance means you have maybe half an inch of mating distance between your chamber and barrel. The stock barrel does more to harm range than it helps accuracy. And if you want to Angel the bolt, you'll have to mod the magazines to use stefans.
It's fun to mod, don't get me wrong. There's lots of space all around it for integrations. It can be made to look very nice, especially if you're into CosPlay or LARPing. But for a n00b, it's going to be either an exploration into frustration, or a broken $30 toy, or both.
===
Here are my suggestions, all of which are detailed in the many other threads on this topic. I'm just sharing my own experience as a n00b modder who started with an Longshot.
- Start with the usual AR removal.
- Follow up with the usual spring addition: I've had very good luck with Home Depot # 684838, a 2-pack of 24.8 lb 7/8" dia. x 4" length x .08" wire thickness springs (with a pair of 44.7 lb(!) 11/16" x 1-1/4" x 0.91" monster-strength mini springs - has anyone found any good use for them?)
- Next, bolt head improvements - adding or replacing the O-ring, adding some Teflon tape, or (if you're truly desperate) wrapping the head with e-tape.
- While you have the bolt separated from the bolt sled, lose the magazine eject lock. With it in place, you can only eject the magazine with the bolt back.
- While you have the bolt sled out, file down the edge of the bolt lock so it provides resistance to the bolt, but doesn't absolutely stop it from being pulled back if you put enough elbow force into it. If you leave the bolt lock off, you will have to keep the bolt forward with your thumb on the cocking knob, otherwise it will be pushed back by the dart tooth.
- Leave the dart tooth in unless you're going to Angel the bolt. If you omit it, you'll get 3 feet of range.
- If you're going for looks, separate the barrel from the LSFG (LS Front Gun) and ream out the barrel collar (labeled 'muzzle' in the picture above) until you can shove the LSFG's barrel through it. Be warned this will decrease your range, so only do this if you're going for looks.
- If you're going for performance, you may want to consider chopping the whole fore-end of the LS off, a.k.a., the Longshot Carbine. You'll be surprised how much range you'll get out of it.
#8
Posted 09 September 2009 - 10:28 AM
Rknight-- wow......N9---your dad is in trouble now!
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