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Journal Of A War Vet: Armageddon 2001

by Vacc - September 15, 2001

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#1 cxwq

cxwq

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Posted 23 February 2004 - 05:00 PM

Armageddon was sweet. That’s what you have read, and are going to continue to read as you wade through these wrap-ups. Well, I cannot say that it is not the truth. With more then 20 nerfers at one point in time and a battleground that can be described as nothing less than bad-ass, the 9 hours of nerf we called Armageddon was incredible.

The diversity of the nerfers on hand was, in my opinion, the best part of the whole thing. These combatants ranged from hardcore old time nerfers, to retired yet rejuvenated nerfers, to walk-ons that had never touched a nerf gun before in their lives. The feeling off the group was so refreshing and invigorating that I simply can’t describe it justly. It gave me the impression that nerf wasn’t dead, it wasn’t even slowing down.

I saw the newest generation of nerfers getting their start and having their first big wars. I saw kids that would never have thought of nerf as an activity getting into it and possibly desiring to become nerfers. I saw nerfers that haven’t touched their guns in two years picking them back up and feeling the call once again. And over it all I saw some of the oldest nerfers in the community, watching, and realized that we’ve never really stopped.

As far as the locale went, it was excellent as well. I have to give Spoon credit on his scouting. The 99 Armageddon took place in this park with a gigantic stone castle called Castle Park. That park absolutely owned, but unfortunately it is usually overrun with civilians (non-nerfing bystanders), so Spoon sought elsewhere. What he came up with is a giant multifaceted park behind some middle school. It had this great jungle gym that we used for a few wars. It was great for open field, long-range battles. However, the real perk of the location was this small complex of buildings set in a simple grid that lent itself perfectly to quick, rapid fire, flurry wars. I simply couldn’t get enough of it. We had rapid-fire wars, and pistol wars, and full weapon wars there without so much as a hiccup in play. It was simply perfectly suited to fast nerf wars, and I loved it.

This area also gave birth to one of the most entertaining and exciting wars I’ve ever had. You see, Spoon (and the Horsemen to a degree) is a huge Chow-Yun-Fat/John Woo fan. Only two days before the War he had made me watch “Killer” and we had been musing about Hong Kong action in relation to Nerf. Well Spoon decided that one of our last wars should do something about it. The rules were that each combatant had a single handgun and nothing else but ammo. Five hits were given to each person and the west coast style hit points went into effect (20 seconds down time after each hit). Then he added the kicker: if you shot another person while performing a worthy stunt (no real limits or guidelines were given) then any hit given to you in the exchange or directly after would be considered void. This may seem ridiculous and lame, but what it did was effectively turn it into a stunt-based war. I never fired a single shot without diving, rolling, or performing some other equally idiotic stunt. It simply made for the most fun I’ve ever had nerfing. The video will show you what I mean. Although we may look stupid, we felt damn cool.

Those are the highlights as I see them, but after all was said and done everybody had their own moments and recollections of the greatest nerf war most of us had ever been involved with. Nerf is not dead people; nerf has just been hibernating for some of us. Keep nerfing, and keep bringing new nerfers in. The more people we get, the better nerf will become. No matter where you are or how old you are simply remember to Nerf-On and all shall be well.

Vacc
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