Hey Guys! Quick Question
#1
Posted 13 November 2008 - 10:04 PM
Anyway, I had a quick question about the new rules. Are all of the new blasters legal in wars? I noticed the +bow looks absolutely INSANE and I was wondering if you guys generally allow it at the big events (such as Armageddon, DCNO, etc).
Thanks
#3
Posted 13 November 2008 - 10:35 PM
#4
Posted 13 November 2008 - 10:49 PM
Are all of the new blasters legal in wars?
All of the N-Strike line blasters are generally accepted, except for singled Titans.
Homemades, exept for +Bows, are not legal in most West Coast Nerf Wars, like 'Geddon, but I'm not sure what the rule is over on the East Coast.
Hope that helped!
Edited by RedHead, 13 November 2008 - 10:50 PM.
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#5
Posted 14 November 2008 - 12:32 AM
Edited by bobafan, 14 November 2008 - 12:32 AM.
---
<death09>my girlfriend broke up with me and sent me pix of her and her new boyfriend in bed
<ktp753>ouch.
<death09>yeah.i sent them to her dad
#6
Posted 14 November 2008 - 07:07 PM
#7
Posted 14 November 2008 - 07:14 PM
Venom: Haven't we all?
#8
Posted 14 November 2008 - 07:21 PM
sounds strange
#9
Posted 14 November 2008 - 08:01 PM
Also, most pump guns that are singled, plugged and properly breached can shoot over 100 with ease so you cant really get too many that shoot exactly 120. It'll be around 100 or over 130.
Singled 3k being one of the shortest (about 80 or so), and a singled Signal Launcher shooting the furthest(ri-fucking-diculous ranges).
AWESOME NITEFINDER
#10
Posted 14 November 2008 - 11:29 PM
Off topic: I don't know if this makes sense but I think a spring gun does that that because the bullet comes out slower then faster so if your at low range then it wont hurt as much. And the pump gun's just come out way to freaking fast.Well, that is partially true. However, when at close ranges, it is much nicer to hit someone with a springer than a pump gun. Why, I don't know, but generally it hurts less.
Also, most pump guns that are singled, plugged and properly breached can shoot over 100 with ease so you cant really get too many that shoot exactly 120. It'll be around 100 or over 130.
Singled 3k being one of the shortest (about 80 or so), and a singled Signal Launcher shooting the furthest(ri-fucking-diculous ranges).
Edited by silentsnipe, 14 November 2008 - 11:29 PM.
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#11
Posted 15 November 2008 - 02:21 AM
What you have posted makes no sense.Off topic: I don't know if this makes sense but I think a spring gun does that that because the bullet comes out slower then faster so if your at low range then it wont hurt as much. And the pump gun's just come out way to freaking fast.
Blasters are evaluated on a case-by case basis for most wars. Anything capable of shooting further that 130-140 feet us not likely to be allowed.
#12
Posted 15 November 2008 - 09:01 PM
Edited by Foamfoot, 15 November 2008 - 09:05 PM.
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Damn it Foamfoot. Why is it that you kill every good topic with a retarded response a few days late.
#13
Posted 15 November 2008 - 09:43 PM
It depends completely on who's hosting the war. Generally, the answer is no, but that's not absolute (I've used my homemade Manta at midwest wars) . The subject was discussed at length last year when Baghead built his homemade manta shell, and listed his own criteria for making homemade shells legal.While we have a topic like this up, me and a few others were wondering. We have handmade manta shells, can we use them in a war like a manta ray shell?
Edited by Carbon, 15 November 2008 - 09:44 PM.
#14
Posted 15 November 2008 - 10:28 PM
I disagree.Are all of the new blasters legal in wars?
All of the N-Strike line blasters are generally accepted, except for singled Titans.
Homemades, exept for +Bows, are not legal in most West Coast Nerf Wars, like 'Geddon, but I'm not sure what the rule is over on the East Coast.
Hope that helped!
All Pump homemades are banned. Springers are allowed
#15
Posted 16 November 2008 - 12:33 AM
If two projectiles of equal mass, shape, symnetry, etc. (basically physically identical) are launched from an equal height at an equal angle and land at the same distance, then the initial velocity of these two projectiles are assumed to be equal as well as the negative acceleration.
FACT: A NERF dart/stefan starts slowing down the instant it leaves the barrel (assuming there isn't a 100 MPH tail-wind).
While in the barrel, the dart can gain speed as the air (that was compressed in the plunger tube or air tank) expands. Once the air stops expanding (reaches equal pressure with the atmosphere) the dart cannot gain anymore speed. Once the dart leaves the barrel, there is no pressure behind it to propel it forward and so the friction between the dart and the air starts slowing the dart down (we call this drag).
It doesn't matter how a NERF dart attains it top speed (air tank/plunger system/whatever) once the dart leaves the gun it's going to start slowing down at the same rate, regardless of how it got to its top speed.
So all this talk about springers launching darts the same distance (at the same angle) at a lower speed than air tank blasters is obsurd. The notion is physically impossible. If a dart leaves a barrel faster than another dart in a different barrel (and the darts are identical) at the same angle, the dart that left at the faster speed is going to go farther.
By the way, it takes an object about .58 seconds to fall to the ground from five and a half feet. If your dart is perfectly symnetrical and balanced, and fired at a flat angle, it will take .58 seconds to hit the ground. (Imperfections in dart shape could theoretically create lift and keep the dart in the air longer, like how a frisbee stays in the air longer than .58).
#16
Posted 16 November 2008 - 01:15 AM
but, the plusbow does have there different spring settings so you could easily tune it down to the lowest setting.
#17
Posted 16 November 2008 - 01:35 AM
<a href="http://nerfhaven.com...howtopic=20409" target="_blank">Make it pump-action</a>
#18
Posted 16 November 2008 - 01:42 AM
Imaseoulman: thank you for that bit of clarification. Not because it was news to me, but because all that misinformation was hurting my head. Accord: were you not paying attention? Plusbows have not been banned from a single war, to my knowledge. As for SGSLs, their tank is identical to that of the Big Blast. Big Blasts are normally banned only if the pump has been plugged. As for homemade air guns: It would depend on the gun; there's a wide gulf between a PVC howitzer and a D-CHAP. As for everything else, it all comes down to ranges.
I was paying attention; apparently you weren't. According to Post #4, the +bows are banned on most west coast events.
Anyway, if the plusbow is allowed I think we should make amendments for most other air guns with comparable ranges.
#19
Posted 16 November 2008 - 02:05 AM
In nearly every East Coast war I have been to, most of them major events of the East Coast Nerf War scene, plusbows are allowed, but singled Titans, SM5Ks, and plugged BBBB and LBB are banned. Also approaching getting banned are the SGSL and the Nat Geo gun. These rules appear to be the general consensus for major wars on both coasts. Homemades are considered on a case-by-case basis, though for the most part they aren't allowed with the exception of the plusbow.
That is how it is.
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#20
Posted 16 November 2008 - 02:08 AM
Thanks to everyone for answering my questions!
Edited by Accord, 16 November 2008 - 02:09 AM.
#21
Posted 16 November 2008 - 12:35 PM
Who says i buy balls from a store?
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#22
Posted 16 November 2008 - 01:25 PM
According to Post #4 which you didn't read correctlyAccording to Post #4, the +bows are banned on most west coast events.
I used mine at Armageddon this year.Homemades, except for +Bows, are not legal in most West Coast Nerf Wars, like 'Geddon, but I'm not sure what the rule is over on the East Coast.
#23
Posted 17 November 2008 - 08:46 PM
[15:51] <+Rhadamanthys> titties
[15:51] <+jakejagan> titties
[15:51] <+Lucian> boobs
[15:51] <+Gears> titties
[15:51] <@Draconis> Titties.
[15:52] <+Noodle> why is this so hard?
#24
Posted 17 November 2008 - 08:57 PM
Hmmm... I like the "detune" idea... Maybe a 1/2" pipe and couple to go on the offending blaster's business end, with a restriction set up inside? Or a drastically shorter barrel? "Oh, singled Titan? Here's your 3" barrel."
I like the short barrel idea, but all that does is limit the blasters' accuracy as one can bring the pressure up to compensate quite a bit.
Edit: Assuming the blaster in question is a pump gun.
Edited by Aimless, 17 November 2008 - 08:58 PM.
#25
Posted 17 November 2008 - 09:06 PM
Shortening a barrel does decrease range/power. The dart does not have as much time to accelerate before leaving the barrel and therefore leaves the barrel with less speed, in turn not travelling as far or hurting as much at comparable ranges.Hmmm... I like the "detune" idea... Maybe a 1/2" pipe and couple to go on the offending blaster's business end, with a restriction set up inside? Or a drastically shorter barrel? "Oh, singled Titan? Here's your 3" barrel."
I like the short barrel idea, but all that does is limit the blasters' accuracy as one can bring the pressure up to compensate quite a bit.
Edit: Assuming the blaster in question is a pump gun.
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