Here are three things you should remember when confronted with an opponent with their finger on the trigger...
1. Pay attention to what hand they are holding their weapon in. If he is holding it in his right hand, the blaster will be slightly harder to maneuver across their chest. So, in simpler terms, if your opponent is in your 12 o' clock position, leap to your right. (see Fig. 1)
Fig. 1 ........opponent........
......................lO
blaster hand -->l
not this way <-- O --> Jump this way
2. Now, depending on wether or not (or how much) the opponent's blaster is modded, the velocity of a round fired can greatly vary. In my arsenal, the average velocity is about 40 feet per second. Decent speed. so, you generally shouldn't have to be looking at the dart. What you should be looking at is your opponent's trigger finger. as soon as you see the finger beginning to squeeze (or pull, when not firing correctly), jump in the appropriate direction. (see Fig. 1)
3. Finally, here are a few sub-tips to further increase your evasiveness...
- as soon as you see your opponent spot you, begin backing up, to increase the space between the 2 of you. If the opponent charges, RUN.
- If you spot you opponent (but he doesn't see you), judge where he will go next and hide along his path. This will make a great opportunity for an ambush, and will put you in the offensive position.
- To avoid having to dodge any darts at all (which is highly improbable...), be sure to have a high rage/velocity weapon in your arsenal to neutralize distant threats. Be sure to have the appropriate sidearm in close combat situations.
Edit: Sorry for the awkward image. had trouble with the imaging feature.
Puppy-§layer: KuhPWN'd