New Game: Counter-terrorist
Posted 30 July 2008 - 05:17 PM
This was quickly thought up so any changes that need to be made can be posted below.
Please don't be an ass.
Posted 30 July 2008 - 05:29 PM
Posted 30 July 2008 - 05:40 PM
Edited by Rouge warrior, 30 July 2008 - 05:41 PM.
Posted 30 July 2008 - 07:24 PM
Oh, and if you're going to have another bitch hissyfit, regarding constructive criticism from members on the forum you posted this idea asking for help, like the one re-posted below:
I don't see much complication in the rules, even a third grader could understand this provided that he knows how to read. You get shot you lose a number on the 3/15 and must clear the area. To make it simpler to the lesser minded you have nine lives. To know more about the 3/15 rule read Badger's "Nerf War Ettiguette" thread. It's pinned for a reason.
Fuck-off, and read these articles written by Pineapple and VACC that are about the subject I just wrote about.
Frappr - Nerfers United
Posted 30 July 2008 - 09:27 PM
Edited by Rouge warrior, 30 July 2008 - 09:55 PM.
Posted 30 July 2008 - 10:47 PM
I completely agree with Falcon's quote. Nerf wars are meant to be fun, and they become that way by keeping things fresh by way of different game types. You can see that I agree with it from my latest topic, posted yesterday, Swashbuckler's Heaven. I sincerely hope that you didn't post that because you were trying to say that I host wars as boring as the kind detailed in Falcon's quote, because I don't. I make it a point to try out new and exciting game types each time I host a war, in fact, I'll be doing just that this Saturday.
I really am glad that you did this to make your particular nerf wars more fun for you and your friends, it just isn't my cup of tea. I would also like to apologize for yelling at you earlier. I wasn't pissed off about your first post, it was the second one where you made it seem as if Swords didn't know what he was talking about. I really hate it when someone makes it appear as if they are better than everyone else. Swords is your peer, don't baby-talk him.
Still, I don't want any bad blood between us, so I hope you accept my apology.
Frappr - Nerfers United
Posted 31 July 2008 - 09:47 AM
Posted 31 July 2008 - 10:06 AM
If it is just an open field with hostages sitting on the floor, then no matter what the time limit, it will just become one side taking long-range potshots at the other.
How many T's are there for every CT? It seems that if the T's don't out number the CT's by at least double, then it is too easy for the CT's to take them down, since an equal number of each means that the CT's have 2 disposable lives to play with.
Also, this hostage idea, what keeps a T from just gunning down the hostages from the get go? This quickly adds numbers to your side, which is always an advantage.
Not trying to kil your idea, but there are some holes in it that need to be fixed or explained better.
Posted 31 July 2008 - 10:15 AM
you made an excellent point about the hostages though. I suppose that it would be implied that execution of hostages when they are simply doing nothing is not allowed and you will be swiftly kicked in the hindquarters for doing it. This could be played essentially anywhere that isn't just a flat concrete place because that just kills all the fun. Any more suggestions?
Posted 01 August 2008 - 03:06 PM
If not, go try it, then come back and tell us about how it went, and what you learned. To quote Vacc:
"[why don't] we try these game types out before posting them here? Otherwise this degrades into the same thing as a modification concept thread. If I have to read through 3 paragraphs of ridiculous bullshit only to find that it's not even something you've tried before I'm gonna give up on this thread imediately."
I think everyone who reads or contributes to this site needs to take a big stap back and reallize we're discussing nerf guns. The fate of absolutely NOTHING important depends on what you, me, or anyone else does
Posted 01 August 2008 - 03:23 PM
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