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Flag N' Frag System

Problems, problems, problems!

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#1 Ubermensch

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Posted 16 June 2008 - 08:17 PM

Okay, my brother and I came up with this system for a church war we hope to some day have. Read it and review. Unfortunately, there are some problems, which I will address in the end of this posts. I want you to help me with them, please.




The Flag n’ Frag System
For use in different scenarios with 2 teams, especially in churches.

The battlefield is divided into two halves. Each half is divided into two to four “stations”. Each station is marked by a tall flag, that, while unlike any of the teams’ flags, is recognizable upon sight. Suggestion: A white flag with a black, circled “S” on it.
Each station is independently fortified, and each half of the field is also slightly fortified (E.G. a wall or some overturned tables). Suggestion: each station could have a stationary, hopefully rapid-fire, weapon, or “turret”. No two stations are alike. All are unique in size, shape, and structure. Suggestions: stations can range from a marked-off, large, open field to a complex, heavily fortified construction of boxes.
Cardboard “shields” may be used, but each will require two or more people to be behind it. Each shield has two plastic balls loosely attached to their tops with Velcro or scotch tape. When these are blasted off by a missile or barrage of darts, the shield and all behind it are put out of commission. The shield will need to be brought back to a station before using it again..
Each station has two “bases” which are sponges with 10 holes in them. Each stand is for a team, and is marked accordingly. To capture a base, 10 of a team’s “flags” (explained later) must be put in their base. Then the team’s flag can be hoisted over the base. After all ten of the flags are put into the base, they are removed.

Health System
Every team has a large, heavily fortified “main base” station, that cannot be captured by the opposing team. In this base, there is a large bin of “flags” (flags are just colored toothpicks, in the team’s color).
Every team member can carry five of their own colored flags, and five of the enemy’s flags. They start out with their own flags at the beginning of the battle, and Not only are these flags necessary to capture stations, they also serve as the health system for the game.
Every time a person is hit, they must remove one of their own flags and drop it to the ground, where the enemy can pick it up. The reason to pick up your enemy’s flags is so that their teammates can’t pick them up and heal themselves with them. For example, if someone has five of their own flags, and they are hit, they must drop one of their own flags to the ground, leaving them with four flags. HOWEVER, you never drop the other team’s flags until you die.
If someone with only one of their own flags is hit, they must not only drop that flag, but also the enemy’s flags. Then they have to “respawn” at the closest station held by their team, to recover flags.
You can heal a teammate low on flags by giving them some of your own. However, this severely weakens you!
After vanquishing a foe, you can heal yourself with the flags (of your team) that they were carrying before they dropped them.
After one team captures all bases, they win.

The main base is the only place where a team can replenish their flags. And as each person can only carry five flags, and ten are needed to capture a station, multiple people (at least two) are needed to capture a station. Also, every station has a “walkie-talkie” that can be used to tell the main base that you have captured a station.




Problems:

1. I would like people to be able to respawn at stations instead of just the main base, but if a bin of flags is left at each station, people could simply use those flags to capture instead of their own. Any fixes, anyone?

2. This could be fixed by having a referee at each base, but a whole new set of rules would have to be made just for the refs. Anyone want to do this, potentially?

3. Do you think modded weapons would be good to use in a church?

4. If we gave the church an incentive (E.G. an entry fee, all proceeds going towards the church), what would the entry fee be?

Thanks for the help, as usual.
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#2 Tehmandude

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Posted 16 June 2008 - 09:04 PM

1. That's a tricky one. I think you shouldn't put bins in every station. You can maybe put one at a set spot that's reachable.

2. Don't know.

3. It depends on what kind of stuff is in the church. If there aren't a lot of breakable stuff, I would think using an angel breeched Longshot is acceptable.

4. If you're just hoping to have this church war, you don't have a head count. If you don't have a head count, it's hard to answer this.

Edited by Tehmandude, 16 June 2008 - 09:05 PM.

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QUOTE(umdlancer @ Mar 25 2008, 04:29 AM) View Post

If you accidentally clock somebody with a doubleshot, then you're more liable to break the doubleshot than you are to cause serious injury.


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#3 Ubermensch

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Posted 17 June 2008 - 05:46 AM

Well, we already have one set spot, but however, if one cannot spawn at stations, there would be no incentive to capture them anyway!
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#4 karpenter63

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Posted 17 June 2008 - 09:25 AM

Well, we already have one set spot, but however, if one cannot spawn at stations, there would be no incentive to capture them anyway!


Unless you have to capture them before you can even start to capture the main base. You would have to go down the line and capture each base and when that base is captured the flag would be lowered so that you know that that base is captured.

I have a question: If you are protecting station 1, and stations are set up like so:

1 - 2 - 3 - 4 - 5


Could you shoot at a enemy nerfer over the "lightly fortified walls", would you assume that each of these stations are a seperate structures and there is no way to pass between them. The only way to shoot into the station would be from the front of the station, like so:

N

|

1 - 2 - 3 - 4 - 5


Where N is a nerfer, the line is the darts projectile into the front of station three.

EDIT: By the way, I really like this idea, and I think that I will try it out this Sunday at a little war I'm having at my church, but in a abridged form, like 3 stations instead of 5.

EDIT 2.0: Also, My church lets us use modded weapons, but that is probably because our priests sons nerf with us. As long as we make sure we don't break anything, like we put all the lamps in a closet that was not going to be used in the war, everything is fine.

EDIT 3.0: I have a question about capturing bases. If you are only allowed to carry 5 flags (toothpicks) and these count as your life, would you be basically committing suicide if you put all five flags in an enemy base? I think the rule should be you can put in as many flags in the enemy base as you can as long as you still have at least one flag to count as your health. Because if you put all 5 in, you would have to drop all the enemy flags you picked up because you would be dead. After starting to capture the station, you can then book it back to your main base to re-heal back to five flags. This would be the only time you could reheal from your main base and not have been killed imediately before.

Edited by karpenter63, 17 June 2008 - 09:43 AM.

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#5 Ubermensch

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Posted 17 June 2008 - 02:02 PM

Okay. That works great, but you can move between bases. However, maybe there should be a rule that a team can not capture the main base w/out capturing all other bases, making for good, long wars.


To answer your last question, that's the perfection of the flags/lives system. One could sacrifice his self to capture a base, but the incentive to have multiple people with you while fighting is so that you will have many flags. Also, if an attacker is shot repeatedly, chances are, he and his team will not have enough flags to capture.
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#6 el swifto

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Posted 17 June 2008 - 07:33 PM

1. You could have different colored flags for capturing and lives.

2. ...

3. We use modded weapons at our church wars. Just as long they give a huge advantage.(we have indoor wars so power doesn't make as much of a difference)

4. ...


Anyways, where exacly in your church do you plan to have the war?
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#7 Ubermensch

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Posted 17 June 2008 - 08:07 PM

The Pews., and surrounding rooms.
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#8 karpenter63

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Posted 17 June 2008 - 09:12 PM

The Pews., and surrounding rooms.


Any pastor right in the head would give a resounding no if asked to have a nerf war in the actual sanctuary. We are only allowed to use the downstairs area and ramp of our church. Any room that involves a cross, or something holy is strictly off limits. Do you have permission yet? Because if you don't, I highly suspect that you will not.

To answer your last question, that's the perfection of the flags/lives system. One could sacrifice his self to capture a base, but the incentive to have multiple people with you while fighting is so that you will have many flags. Also, if an attacker is shot repeatedly, chances are, he and his team will not have enough flags to capture.


I don't know, I sort of like the idea that even if you have full health, e.g. 5 flags, the most flags you can use to capture is 4. That way, no matter what, it will at least take three people to capture the base, 4 + 4 + 2 = 10. I think I will try it this way when we war on Saturday. I will document the event in some way and get feedback on how people think it went.

Edited by karpenter63, 17 June 2008 - 09:17 PM.

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#9 BoOogers

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Posted 17 June 2008 - 09:22 PM

Yeah, he's got a point. Pastors want the sanctuary to be only used for worship, and probably wouldn't be very happy. He would most likely faint at the idea (at least our pastor would). But we're lucky, because at our church, we have a huge room downstairs that we can put obstacles in and a ramp that winds from the top all the way to the bottom.
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#10 Tehmandude

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Posted 17 June 2008 - 11:14 PM

Well, we already have one set spot, but however, if one cannot spawn at stations, there would be no incentive to capture them anyway!

What I mean is, people can still spawn at stations, but there is only one flag bin at a set location for each team.

Edited by Tehmandude, 17 June 2008 - 11:17 PM.

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QUOTE(umdlancer @ Mar 25 2008, 04:29 AM) View Post

If you accidentally clock somebody with a doubleshot, then you're more liable to break the doubleshot than you are to cause serious injury.


PM me if selling a NIB or LNNB LnL.

#11 karpenter63

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Posted 18 June 2008 - 08:16 AM

Yeah, he's got a point. Pastors want the sanctuary to be only used for worship, and probably wouldn't be very happy. He would most likely faint at the idea (at least our pastor would). But we're lucky, because at our church, we have a huge room downstairs that we can put obstacles in and a ramp that winds from the top all the way to the bottom.


Listen to BoOogers, his dad is our priest.
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#12 Ubermensch

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Posted 18 June 2008 - 02:07 PM

Okay. Even then, this could really be done anywhere. We could do it outside, or in the basement.


@Tehmandude: Flags are used as lives. When you die, you drop them and "respawn" by obtaining more flags. That is why flag bins would be necessary at all bases so people could respawn at them.

Edited by Ubermensch, 18 June 2008 - 02:08 PM.

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#13 karpenter63

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Posted 20 June 2008 - 04:30 PM

We could do it outside, or in the basement.


You're a kinky son of a gun... Sorry though, I don't roll that way. Better luck next time.

(Sorry...I couldn't resist :D )
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#14 z80

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Posted 20 June 2008 - 06:02 PM

We could do it outside, or in the basement.


You're a kinky son of a gun... Sorry though, I don't roll that way. Better luck next time.

(Sorry...I couldn't resist :D )

HAVE YOU EVAH MADE LOVE TO A THUG IN THE CLUB WITH HIS SIGHTS ON, 87 JEANS AND A FRESH PAIR A NIKES ON?
ON THE COUCH ON THE TABLE ON THE BAR ON THE FLOOOOOOOOOOO
Back on topic, I think this game is a little complicated. We've done a similar game called outpost, I'll try to look for some written instructions..
Found em: Oupost: There are 5 bases. Each team gets one base to begin with and the other 3 are nuetral. You can respawn in any base still in your power. When the game begins, each team moves to conquer the bases. Each base is considered property of the last person the enter it unapposed. FOR EXAMPLE:, when the games starts Belasaruis and Fredrick the Great run and occupiy the Stone Fortress. Along comes Napoleon who is able to kill Belasarius and then kills Fredrick before Belasarius respawns. Belasarius and Fredrick have to retreat and respawn somewhere else while napoleon is left master of the fort. The game ends when one team is in possestion of all 5 bases or the majority of bases once 45 min are up.

Edited by z80, 20 June 2008 - 06:06 PM.

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