In the last few years, most wars have been watered down to two things: Team Elimination, and Capture the Flag.
"Shaking it up" consists of a whopping location change, which then creates the "scenario", such as Civil War Rounds (wide open field with no cover.) No offense to those who do such things, but that's kinda lame.
Last month, I had the most fun war of my life. We didn't shake things up a WHOLE lot in terms of gameplay, but we're getting to that point, and getting to it VERY quickly.
In the last two months alone, my area has spawned at least three new game types by integrating non-nerf items into the game to create different ways of playing. Stroll down the toy aisle. See something cool? A glowing or light-up ball? Foam swords? Buy a few. Come up with a game you could play using it. See how much more fun you have.
Nerf has become a bloodthirsty game. I'm not suggesting we're all looking to kill kill kill when we play. We're looking to tag our opponents. Yes, I know. But it's bloodthirsty in that you're simply looking for ways to shoot them and (if need be) grab a flag. I used to have that mindset when I played, but now we've got new ways to ensure that we're not THINKING about shooting others so often. Now, we're thinking "how the hell am I gonna get past them to get to the glowing orb atop candy mountain so that I can traverse the misty mountains with it to to caves of despair where I must slay enough level three fell beasts to gain enough boosts to my strength modifier to destroy it?"
Okay, got a little carried away there.
Let's try this again...
In Glendora, we've got a new location. It's an open grassy field that goes back into the hills and becomes a fairly narrow gorge. Right at the start of the gorge, where cover has started to become more dense, there is a large and thick rock wall. On the other side of the wall, it gets a LOT more narrow. There is a trail about ten feet wide (and getting smaller...goes down to about eight) that goes back about 30 yards from that until it comes to a dead end at some trees. Tell me, with this one-sided fortified wonderland, what would you play?
Siege games, of course!
It's only natural. That was the first thing in my head too.
But how can you make them DIFFERENT? No, VERY different. I'm talking put a flag of some sort (we use a light-up ball) on a pedestal (we use a traffic cone) on the center of the wall (again, it's about ten feet thick, four feet high, with hills on either side that come to its top) and make one team defend it, the other assault. But instead of having the assaulters CAPTURE it and then tuck tail back to base camp, where it's SAFE, what happens if they have to take it PAST the wall, THROUGH enemy lines, all the way back to the back?
Or how about replacing the flag/ball with a fully loaded disc Shot target launcher, and then place its controller BEHIND the fort? Make a single person on the assaulting team have to go past the fort to the remote, where they're then invulnerable and within the transmitter's range. Now you have to employ TEAMWORK so that your team is ready when you hit the remote so they can shoot at the target from a minimum distance. Now you have to deal with a defending team that's trying to kill you AND shooting at a moving flying target that you can't get closer than X feet to. What a PAIN. Miss the target? Try again. Defending team hits the target first? Try again. Hit one (or more, perhaps?) You win. Miss all the targets? Game over.
You see, it doesn't have to change the gameplay very much to make a game a LOT more interesting and a HELL of a lot more challenging.
Take those store-bought nerfhoops. Could you make a CTF-like game out of those, I wonder? Could you do something with football?
I'm not gonna go off listing a crapload of game types we've come up with, because I want you to come up with your own. But fact is, if you make your games more challenging by modifying them even slightly, or by infusing them with established sports (ie. basketball, whatever...) I don't give a crap what you do, but just TRY to make your games more interesting than just team elimination and CTF, with the stereotypical pistol round at the end of the day when everybody's tired.
Edited by Falcon, 27 February 2008 - 04:02 PM.