Jump to content


Photo

Use Of Cell Phones In Wars...

Cell phones could become of interesting use in nerf wars in large envi

26 replies to this topic

#1 Agent Jonny B

Agent Jonny B

    Member

  • Members
  • 25 posts

Posted 04 February 2008 - 11:01 PM

Think about it, many cell phones are now lining up with GPS navigation in them, along with instant messaging programs, (universal ones such as Agile Mobile) and the increasingly popular picture-mail features that could be of use for silently coordinating attacks or something.

The GPS, well, guess it could be handy if the war is taking place throughout several streets in the hands of someone with no sense of direction. Text messaging is obviously quiet and a pretty good way to communicate to teammates, and combine that with picture mail--take a picture of the postitions of opponents guarding the flag if you're playing capture the flag, and send it to teammates (a picture is worth a thousand words, right?)

With all these nerf guns out there with the "rails" on top, it actually could be pretty easy to mount cell phones onto the guns. Of course, you obviously need a large "arena" to make it even worth the trouble, I actually sort of did this, but it was at night, and unfortunately...with super soakers (not an event hosted by me, otherwise it would have been nerf, soakers have no freaking range), it was roughly 35 vs. 35, (huge youth group event, and tons of guests) capture the flag and about 1/3 square mile, huge, buildings in between (college campus), trees, gazebos, lines of bushes, etc. It was probably the only good super soaker fight I've had, would have been an amazing nerf war (but nobody listens to genius). But any ways, me and several teammates broke off and got a lot of use out of our cell phones (wrapped in plastic for water protection), and we won 3 out of 3, long wars, over an hour each. As said before though, cell phones are only useful in large areas for wars (guess my new name is Captain Obvious).
  • 0
HvZ Theatrical Trailer 2012 - Rise of the Resistance

#2 CaptainSlug

CaptainSlug

    Resident Mad Scientist

  • Administrators
  • 4,763 posts

Posted 04 February 2008 - 11:07 PM

No, just no. You'll understand why it's a dumb idea if you attend a few largish wars.

A given round should not be spread out over a massive area nor should it take more than 30 minutes. Nerf is fast and in relatively close quarters, or it gets really boring really fast. You won't be needing anything more elaborate than hand signals and verbal communication.

Edited by CaptainSlug, 04 February 2008 - 11:08 PM.

  • 0
The little critters of nature, they don't know that they're ugly. That's very funny, a fly marrying a bumble bee. I told you I'd shoot, but you didn't believe me. Why didn't you believe me?

#3 Agent Jonny B

Agent Jonny B

    Member

  • Members
  • 25 posts

Posted 04 February 2008 - 11:17 PM

No, just no. You'll understand why it's a dumb idea if you attend a few largish wars.

A given round should not be spread out over a massive area nor should it take more than 30 minutes. Nerf is fast and in relatively close quarters, or it gets really boring really fast. You won't be needing anything more elaborate than hand signals and verbal communication.



Well, this was a "largish" war, and it was freaking awesome, the cell phone idea worked and made it quite interesting. Maybe there were just odd factors that made it work out to be as crazy awesome as it was. It was really intense!
  • 0
HvZ Theatrical Trailer 2012 - Rise of the Resistance

#4 Blasphemy

Blasphemy

    Member

  • Members
  • 355 posts

Posted 04 February 2008 - 11:26 PM

I agree with Slug, in a normal Nerf war, this would not apply so well. In a game like HvZ or Assassins though, it could definitely be plausible.
  • 0
When speaking about a swallow, always make sure you know whether it is an African or European swallow. It is very important.

#5 Forsaken angel24

Forsaken angel24

    Member

  • Contributors
  • 2,472 posts

Posted 05 February 2008 - 12:09 AM

I agree with Slug, in a normal Nerf war, this would not apply so well. In a game like HvZ or Assassins though, it could definitely be plausible.


Cell phones in Assassin games are just smart and highly beneficial. For many many reasons.

Edit: Cell phones at wars should not be used. If you have time to call someone in the middle of a war you are either camping or just a lazy douche. Nerf wars are pretty intense and involve a lot of running,dodging,evading,charging, shooting, sneaking and sometimes a cluster of all the aforementioned.
If you have time to make a call and organize some sort of strategy the war is not a war.

Cell phones should only be used by those organizing the war, to ensure everything is running along smoothly.

Edited by Forsaken_angel24, 05 February 2008 - 12:15 AM.

  • 0
I don't get my kicks out of you,
I don't feel the way I used to do.
I know its bad,
After what we had,
But I’m just not the angel you knew.

#6 Agent Jonny B

Agent Jonny B

    Member

  • Members
  • 25 posts

Posted 05 February 2008 - 12:10 AM

Well, I did state that it's really only such large wars that cell phones could really be of use, and large wars like that are not at all normal, I'd say an average war is 10 vs. 10, give or take a few, but it was to be dramatically larger than that or some really different game type to make use of cell phones, but hey, at least when people have such scenarios, cell phones have really nice features to offer now. So I think overall we're on the same page, guess I wasn't entirely clear.
  • 0
HvZ Theatrical Trailer 2012 - Rise of the Resistance

#7 aetherguy881

aetherguy881

    Member

  • Members
  • 218 posts

Posted 05 February 2008 - 12:42 AM

The only way I could see this to be plausible within any events, the participants would need headsets. Think xbox live or something like that. and someone (with tech knowledge) sets up a bluetooth network that allows players to talk amongst themselves... However I would say that teams of more than 5 could become a hassle due to the number of players. Also, there's a limited range...

My vote would be for only small games with no more and 2 or 3 teams for simplicity and connection issues. This could be interesting for some custom scenarios...
  • 0
--Modify a blaster for a kid and he'll be entertained for a week. Teach him how to modify blasters and he'll become an engineer--
QUOTE
NERFtastic!
FOAMalicious!
DARTomatic!
--Silly emo kids, go draw yourself a picture--

#8 Green Riptide

Green Riptide

    Member

  • Members
  • 100 posts

Posted 05 February 2008 - 12:44 AM

I can easily see this becoming a hot-button issue.

If you're running a small to medium scale war, up to probably 25-30 a side, there's likely to be enough action to keep everyone busy. when you get into the 20s and 30s on a team, then sometimes it'll be slower at some points of the battle line and other places it'll be very intense. In airsoft and paintball, at least, usually "squad radios" are available for use only past 25-30 per side unless the playing area is very large to simulate fog of war. I suppose NERF is more relaxed about mil-sim than the aforementioned sports, but still. There's a certain degree of awesome lost when you're texting your buddies across the band of trees with "R U DEAD?!". I mean, half of the fun i get from woodsball is not knowing where the fuck the other team is, so every corner is an adrenaline rush.

I guess it is really up to whoever is running the war / what has been agreed upon by participants, but unless you've got a lot of ground to cover or a lot of people to keep track of... just not worth the effect it has one the game. Organize into squads for bigger games, send runners, have a system of hand signals.... hell, if you're in enough trouble that you need to let your team know right now you're probably not gonna make it worse by yelling.
  • 0

#9 Squishy

Squishy

    Member

  • Members
  • 142 posts

Posted 05 February 2008 - 02:44 AM

it really depends on the pace and venue of the game. Sometimes losing a teammate indoors can be enough reason to use it.
  • 0
Updated 6/2/08
We are the proud members of University of Maryland Nerf Activity Society, summer plans are:
Weekly games and summer Dart o' War.
WE LOVE OUTSIDE PLAYERS.

visit www.umdnerf.com for rules and forums or PM me for any questions. We always welcome outside players.

#10 Pineapple

Pineapple

    Old-school Admin

  • Contributors
  • 1,377 posts

Posted 05 February 2008 - 03:32 AM

I agree with Slug, in a normal Nerf war, this would not apply so well. In a game like HvZ or Assassins though, it could definitely be plausible.


Cell phones in Assassin games are just smart and highly beneficial. For many many reasons.

Edit: Cell phones at wars should not be used. If you have time to call someone in the middle of a war you are either camping or just a lazy douche. Nerf wars are pretty intense and involve a lot of running,dodging,evading,charging, shooting, sneaking and sometimes a cluster of all the aforementioned.
If you have time to make a call and organize some sort of strategy the war is not a war.

Cell phones should only be used by those organizing the war, to ensure everything is running along smoothly.


See, new guys, F_A24 has played both Assassins, and Nerfed with the East Coasters, and speaks from actual experience. I emphasized the sentiment that pretty much covers most all Nerf wars, from what about 90 percent of NerfHaven's users know and play by.

Try if you may, but I'd think if you're nearby one of the wars on the East or West Coasts, give it a try. You'd find that it'd probably not be the most effective, or you'd be sidelined for camping.

The best use for a cell phone in a Nerf war is to order pizza between rounds.



-Piney-
  • 0
-Piney- of White Dog Hobbies Armory


<!--quoteo(post=209846:date=Feb 5 2009, 06:27 PM:name=boom)--><div class='quotetop'>QUOTE(boom @ Feb 5 2009, 06:27 PM) View Post</div><div class='quotemain'><!--quotec-->
It's to bad you live in hawaii I bet there are not many wars there.Wait what am I saying<b> you live in hawaii you lucky bastard.</b>
<!--QuoteEnd--></div><!--QuoteEEnd-->

#11 Thom

Thom

    Member

  • Members
  • 759 posts

Posted 05 February 2008 - 04:40 AM

I can imagine situations in which cell phones could be useful, but they'd be unlikely to come up. Essentially, you'd need a large enough area that two groups couldn't communicate visually and some reason to split up in the first place. Someone might be scouting, or you might be coordinating a two-pronged surprise attack. These might seem like plausible scenarios, but even warring in a very large building with half a dozen-ish small clusters per team all out of sight and people who think they're paintballing with foam, I've still never seen a real practical use for them. The only thing I can think of is _maybe_ using a walkie-talkie to warn the base that the other team is rushing the flag.
  • 0

#12 lionhead333

lionhead333

    Aslan

  • Members
  • 252 posts

Posted 05 February 2008 - 06:32 AM

The only time I ever used my cell (related to nerf) was at the UMD war. We were team deathmatch, and starting from opposite sides of the building. OMC called me to tell us we'd started.
  • 0
QUOTE(Ubermensch)
If I were you, I wouldn't mess with the mods, or make stupid mistakes like misspelling their names. I mean, CAVV is really tough on that kind of thing

Most recent write up-
Sharpshooter 2

#13 BustaNinja

BustaNinja

    Member

  • Members
  • 1,916 posts

Posted 05 February 2008 - 08:15 AM

You bring a cell phone to call people, not to coordinate attacks. This is Nerf, not some videogame with radars and the like. Its all about being fast and agile, not about being able to use technology to plan attacks.
  • 0
Me: Yeah. he beat a hooker
Venom: Haven't we all?

#14 VACC

VACC

    Vacc is Legend

  • Founders
  • 3,265 posts

Posted 05 February 2008 - 10:33 AM

You bring a cell phone to call people, not to coordinate attacks. This is Nerf, not some videogame with radars and the like. Its all about being fast and agile, not about being able to use technology to plan attacks.


That pretty much sums it up for me. If you do lose track of a teammate or are playing in a specialty scenario cell phones could come into play, but they should never be part of the game plan in a nerf war. The moment you are using one not out of neccessity but in an effort to gain a tactical advantage you're going to start slowing your team down. Again, this is in the context of a traditional nerf war. Something that takes place over a longer period of time and requires some manner of cloak and dagger (assassins is the perfect example) is another story entirely.
  • 0

#15 LastManAlive

LastManAlive

    Member

  • Members
  • 686 posts

Posted 05 February 2008 - 08:21 PM

Def. not in nerf. Too much helter skelter. Unless you are n00bs and camp and try to s.nipe people. I've done it was airsoft, but its not so helter skelter. You actually have to time to try and call. Voice commands and bluetooth help for that.



I say nay to cell phones and nerf.
  • 0
He came, He saw, and he conquered... But where did everyone go?

#16 Lynx

Lynx

    Member

  • Members
  • 983 posts

Posted 06 February 2008 - 12:56 AM

I have thought of putting a place to clip a small walkie talkie onto a gun, but then I realized it wouldn't be useful!

bpso86 and Twitch can testify to me running around like a maniac in a >50 foot range dodging darts and executing random attacks!

It just doesn't serve a purpose!

Unless you are in Humans v. Zombies or Assassins.

I need to get into a HvZ game, but Central Ohio, me being able to drive and unavailability have caused me to mod.

I have a good mod of a Zero breech that probably has been thought of, but OH WELL!
  • 0
Columbus' original crazy asshole now comes with:

AWESOME NITEFINDER

#17 ice

ice

    Member

  • Members
  • 895 posts

Posted 06 February 2008 - 03:34 PM

I never would have thought about that, but it seems pretty practical on a large playing area. GPS, not so much, but pictures, depending on how fast the phone can send them, could be very useful. Good idea. Next step is to make a case for it to clip on your arm :( .
  • 0
<!--quoteo(post=206428:date=Jan 25 2009, 05:17 PM:name=Mukersman)--><div class='quotetop'>QUOTE(Mukersman @ Jan 25 2009, 05:17 PM) View Post</div><div class='quotemain'><!--quotec-->
Turd stefans. When I pulled these out of the pillow case i was just like, what... the... fuck...
Muker
<!--QuoteEnd--></div><!--QuoteEEnd-->

#18 boisie

boisie

    Member

  • Members
  • 303 posts

Posted 06 February 2008 - 05:59 PM

Yay, I can post again (The post box was missing for a few days)

I'd be happy to set up a wifi network at a war with a laptop. I just so happen to be technically inclined.
  • 0
QUOTE(One Man Clan) View Post
You understand what you just did posting a picture of 4 girls on a message board chock full of nerdy virgins, right?
QUOTE(Foamfoot) View Post
Maybe if we download Ubuntu Christian edition, God will help us install it.

#19 Green Riptide

Green Riptide

    Member

  • Members
  • 100 posts

Posted 06 February 2008 - 06:45 PM

I need to get into a HvZ game, but Central Ohio, me being able to drive and unavailability have caused me to mod


I was pretty sure I'd heard OSU had an HvZ game going, but I haven't followed up on it... guess I ought to.
  • 0

#20 Agent Jonny B

Agent Jonny B

    Member

  • Members
  • 25 posts

Posted 06 February 2008 - 11:41 PM

Wow, this has gotten kind of interesting, guess we've all got different ideas of what makes a large enough war for cell phones to be of any use. Now some one is even talking about wifi? Never really would have thought of a way to use wifi, but if we could hear some details. I don't know about you guys, but I just plain flat out love technology.
  • 0
HvZ Theatrical Trailer 2012 - Rise of the Resistance

#21 Thom

Thom

    Member

  • Members
  • 759 posts

Posted 07 February 2008 - 01:20 AM

After further consideration, I believe that a case could be made for practical use of communications equipment under specialized circumstances.

As I said before, I nerf in a very large building, my university's Student Union. There are three floors and dozens of players on two teams. Flags are usually at the tops of the back stairwells. When the other team rushes the flag, it's very hard to see from any sort of defensible position. Most of the building, including anyone near the other team's flag, is out of earshot.

Given this, I think that someone at the base and maybe two or three people outside having hands-free walkie-talkies might be worth the hassle. The key is starting with an actual problem and finding a solution from there.
  • 0

#22 Cmdrmack

Cmdrmack

    Member

  • Members
  • 545 posts

Posted 07 February 2008 - 09:54 AM

B)-->
QUOTE(Agent Jonny B @ Feb 6 2008, 11:41 PM) View Post

I love technology.
[/quote]

But not as much as you, you see.
But I still love technology...
Always and forever!

Anyway, My clan has talked about using Walkie-Talkies in wars just to coordinate when the match starts and ends. We've used cell phones for the same purpose. They're really more trouble than they're worth during a war though. Shouting works better over the kind of short distances nerfers usually end up with.

If you're planning and coordinating a huge attack over a large area where line-of-sight is difficult or impossible, then maybe. But that gets a little too close to milsim for my taste. Nerf is not about perfectly executed maneuvers, it's about having fun with a group of friends and getting some mental and physical exercise. I don't modify my weapons for power, I do it to increase the amount of fun I have.

I don't see any noteworthy advantage to using a cell phone in a war.
  • 0
QUOTE(Predalien_Ro @ Apr 7 2008, 10:24 PM) View Post

Oompa: FECES!? Who in their right mind would try that shit!?


Bigger Salvo

{FWPC}

#23 ice

ice

    Member

  • Members
  • 895 posts

Posted 07 February 2008 - 10:19 AM

How the hell are you going to use a laptop in a nerf war? Does that make any sence at all? Not even practical for a camper.
  • 0
<!--quoteo(post=206428:date=Jan 25 2009, 05:17 PM:name=Mukersman)--><div class='quotetop'>QUOTE(Mukersman @ Jan 25 2009, 05:17 PM) View Post</div><div class='quotemain'><!--quotec-->
Turd stefans. When I pulled these out of the pillow case i was just like, what... the... fuck...
Muker
<!--QuoteEnd--></div><!--QuoteEEnd-->

#24 VACC

VACC

    Vacc is Legend

  • Founders
  • 3,265 posts

Posted 07 February 2008 - 10:23 AM

The first time the horsmen ever warred at Deal we planned a full day, single round war. We didn't break the park into individual fields but used it all (which is massive as anyone who'd been there can attest). We had bikes, holsters for mobile tactics (the only use for my streamlined BBB quick draw back holster), centralized bases, and handsfree walkie talkies. In that situation, where the teams were relatively small and spread out for a very long period of time, the walkie talkies were a really good idea for basic coordination and locating any distant action (not so much for combat tactics which are always more effective when very direct). In a standard war scenario they are generally a bad idea, especially when the teams are large enough to create a lot of chatter. As for cell phones, again, if the scenario is specialized enough to call for them, whatever. But if my teammate in a standard war picks up his phone during battle he's just as likely to be the recipient of the butt of my gun as he is any reconaisance.

VACC
  • 0

#25 argonor1

argonor1

    Member

  • Members
  • 2 posts

Posted 07 August 2008 - 01:09 AM

:)-->
QUOTE(Agent Jonny B @ Feb 4 2008, 08:01 PM) View Post

Think about it, many cell phones are now lining up with GPS navigation in them, along with instant messaging programs, (universal ones such as Agile Mobile) and the increasingly popular picture-mail features that could be of use for silently coordinating attacks or something.

The GPS, well, guess it could be handy if the war is taking place throughout several streets in the hands of someone with no sense of direction. Text messaging is obviously quiet and a pretty good way to communicate to teammates, and combine that with picture mail--take a picture of the postitions of opponents guarding the flag if you're playing capture the flag, and send it to teammates (a picture is worth a thousand words, right?)

With all these nerf guns out there with the "rails" on top, it actually could be pretty easy to mount cell phones onto the guns. Of course, you obviously need a large "arena" to make it even worth the trouble, I actually sort of did this, but it was at night, and unfortunately...with super soakers (not an event hosted by me, otherwise it would have been nerf, soakers have no freaking range), it was roughly 35 vs. 35, (huge youth group event, and tons of guests) capture the flag and about 1/3 square mile, huge, buildings in between (college campus), trees, gazebos, lines of bushes, etc. It was probably the only good super soaker fight I've had, would have been an amazing nerf war (but nobody listens to genius). But any ways, me and several teammates broke off and got a lot of use out of our cell phones (wrapped in plastic for water protection), and we won 3 out of 3, long wars, over an hour each. As said before though, cell phones are only useful in large areas for wars (guess my new name is Captain Obvious).
[/quote]








maybe, txting can take a long time, sending pics and vids eats memory, and i wouldn;t want to strap my 300$ phone to a nerf gun. Nice thought, but for now im sticking with walkie talkies
  • 0


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users