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- 22-September 11
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- 20 years old
- August 14, 1993
Posts I've Made
29 December 2012 - 06:55 AMStrange, every Longshot I've seen locally that used Elites, including my own and a commission I'm doing, have never experienced this problem.
However, for those that do, it is a nice fix to help alleviate the issue.
29 December 2012 - 06:52 AMAre you simply trying to remove the air restrictors? If so, you should be able to cleanly remove the AR assembly by cutting them out from the back.
21 June 2012 - 01:47 AMI saw that on OZnerf. I run into the same issues, which is actually why I used a 1" cross (I originally meant to use a 1.25" cross, but couldn't find one). You should try to add a stock to yours; there's nothing inherently wrong with my prototype design, but it really helps to have a stock. The bow arms are a little too close for comfort otherwise.
Also: are you left-handed? The blaster in the video looks like it's made for a lefty. Langley would be pleased. He gets all pissy because I make these non-ambidextrous blasters which he is incapable of operating.
Nah, I'm a righty, though my dad is a lefty. It's probably just the camera on my macbook flipping the picture around. One possibility for a stock addition would be to add two tees either side of the bow arms, and then making a "U" shaped stock, which should be solid enough, though I like it the way it is now.
20 June 2012 - 06:02 AMMade one of these over the last few days (though it looks more like your original prototype, due to a lack of PVC crosses in Aus).
I must say, it is as enjoyable to use as my Crossbow or Snapbow, which is a surprise.
10 May 2012 - 04:50 AMWhile I realise that the gameplay culture differences between Australia and the US/Canada are rather large, range restrictions aren't that hard to enforce/set.
For example, here in Western Australia, we have been running wars with 100+ft blasters, enforcing a minimum engagement distance with primaries at 30ft. While our darts are arguably "safer" for impacts, we have found that this minimum engagement distance is easy to enforce/recognise, has reduced any possible close range injuries, and also injects a bit of strategy into the gameplay, where you have the ability to exploit someone reloading with a quick pistol rush. If someone breaks these rules, we then "penalise" the player appropriately, either through making them sit a round out, or with a close range firing squad.