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There have been 53 items by karpenter63 (Search limited from 12-November 96)
#127339 Nothing Ever Works For Me
Posted by karpenter63 on 25 October 2007 - 03:58 PM in Modifications
The very first gun I modded was my maverick. I checked out write ups around the site, and I thought I had figured out what to do...I was wrong. What I did was take out the air restrictors, dremel them, put the non-restricting air restrictors back, add 3 pennies behind the spring (Someone suggested 3-4) and finally I put the thing back together. After this, I was super pumped to try out my newly modded gun, which according to most threads, should have gotten about 10 extra feet to its range. While some darts did shoot out fairly far (I couldn't tell if it was any further because I hadn't pre-measured the ranges) most of them just kind of pooped out of the gun and fell immediatedly in front of me. And finally, if that wasn't bad enough, the cocking mechanism went and broke on me.
My next gun I did, this is the one I am semi-proud of, was the blast bazooka. All I did for this was cut of the front of the gun and dremel out the air-restrictor so I could shoot stock minis out of it. It isn't bad, it gets about 65 ft on average, but I definetely think it could do better if I wasn't such a moron and could actually mod.
The last gun I modded was the Nitefinder. Again all I did was take out the air restrictors. The only reason I'm talking about this one is because, even though the gun isn't pooping, like said maverick, I don't seem to notice any difference, and certainly no 100 feet, which i'm pretty sure someone wrote, but I can't find the exact quote or thread. I might be wrong about someone writing that, so don't sue me or cuss me out.
Anyway, I was just wondering if anyone could help me out here, and maybe tell be what I did wrong on this mods. Also, if anyone has any suggestions on how to better my Blast Bazooka, I'm all ears.
Thanks in advance!
#127349 Nothing Ever Works For Me
Posted by karpenter63 on 25 October 2007 - 04:29 PM in Modifications
This is what we like to call a Nerf emo... But seriously, this is a good basic mod for your Lbb. You're not a moron, you just need to start off with more simplistic mods.
Hope the link helps, and welcome to the Haven.
Plugging the pump is also good.
Thank you for the welcoming. Well, let me say, I am definetely not emo, but I can see were you got that impression.
Regarding the Lbb mod, do you know what size brass tube I should use to do that? Also where can I get brass, because my friend and I went to Home Depot, and all we could find is copper, and even that was only in 1/2" and 3/4".
#127362 New Airzone Gun
Posted by karpenter63 on 25 October 2007 - 05:33 PM in General Nerf
Wow that looks like a gay gun.
Well, it depends on what you consider to look gay: A purple gun, or a gun that looks like playmobil made it. But really I do agree with you, I'd much rather have the purple one, I think it's going to be the next gun I get.
#127394 New Nerf Blaster From Hasbro
Posted by karpenter63 on 25 October 2007 - 07:21 PM in News
However, if someone would kindly measure the length of their LS mag (in inches or millimeters, doesn't matter) then multiply by 17 and divide by 14.5, we'll know the length of the plunger chamber.
The LS mag is 3 1/8" or 8cm.
So:
(3.125 * 17)/14.5 = 3.66" Or about 3 11/16"
Or:
(8 * 17)/14.5 = 9.38cm
Compare that to a Maverick which has a spring measured at 2.5" or 6.4cm approx.
#127594 Why Did You Choose Your Username?
Posted by karpenter63 on 26 October 2007 - 08:46 PM in Off Topic
#127714 Supermaxx 1500...problems
Posted by karpenter63 on 27 October 2007 - 06:34 PM in Modifications
What I mean by this is, whenever I put the gun back together, after fiddling with the insides, the pump doesn't work at all. Then I open the gun back up, the pump works again.
When the pump doesn't work, I can put my finger in the barrel and I can feel air coming out.
One last thing you should know is when I tried to open it the first time, one of the screws was stripped, so I just ripped it open. I don't think it is a major problem, but there is a little tear in the plastic. Does anyone have any ideas why I am having this problem.
#127953 Warhammer
Posted by karpenter63 on 29 October 2007 - 05:53 PM in Off Topic
#128062 Weird Airtech 2000 Problem
Posted by karpenter63 on 30 October 2007 - 07:57 PM in Modifications
#128079 Help
Posted by karpenter63 on 30 October 2007 - 09:11 PM in General Nerf
I'm not sure you'll ever get the pump working perfectly again, but I would suggest at least trying this. Hot glue the pieces back together, this will make a good seal along the crack. Then wrap the glued pump profusely with duct tape, but I would suggest ripping it into smaller strips, instead of using the entire thickness of a normal roll of duct tape.
#128564 It's Ruined!
Posted by karpenter63 on 04 November 2007 - 05:55 PM in Modifications
Thanks
#128579 It's Ruined!
Posted by karpenter63 on 04 November 2007 - 07:01 PM in Modifications
and the main springs are great for NFs.
If I were to use the springs for a nf, should I put both in? They seem quite smaller than a nf spring, so would I just through them on the plunger?
#128581 Bic Pen Mods/reinforcing Triggers
Posted by karpenter63 on 04 November 2007 - 07:07 PM in Modifications
Second of all, besides the bic pen mod, what else is there to reinforcing a trigger. If I were to plug the pump on my LBB, how should I reinforce the trigger. If I were to add springs into my NF, how should I reinforce the trigger.
I think both of these questions, when answered, should satisfy my trigger reinforcing career for the rest of my nerfing days.
Thanks
#129111 Nerf...is It Stress Relieving Too You?
Posted by karpenter63 on 08 November 2007 - 03:08 PM in General Nerf
#129452 Workplace.
Posted by karpenter63 on 11 November 2007 - 06:13 PM in Homemades
When I need to use power tools, I move into my dad's workroom that has about 4 square feet of walking space. It gets pretty cramped in there, but I make do.
#129529 Savings At Target
Posted by karpenter63 on 12 November 2007 - 01:07 PM in General Nerf
#129739 Airtech Jet Squadron Mod
Posted by karpenter63 on 14 November 2007 - 10:27 PM in Modifications
By the way, good job.
#130968 Paging Geek Squad
Posted by karpenter63 on 29 November 2007 - 08:56 PM in Off Topic
1. The first thing I tried was to hook on thru my wireless router. It is a Westell versalink model 327w. Here are my problems: When I search for the connection, both the wii and the DS are able to find it, but when they do, there is a locked padlock, signifying that the router is locked with a WEP code. I typed in what I thought to be the WEP code, and it has never worked. I think that it may be because I don't actually know the WEP code, so what I was thinking is that I could just unlock my internet connection. If I were to do that, would that accomplish anything? Would I ruin the internet on my computer? Do I need to change any settings on my computer so that it doesn't try to use a WEP key? If I do, how do I do it?
2. Secondly, I bought one of those Nintendo Wi-Fi USB connectors, and it doesn't work either. Let me rephrase that, it connects to the internet, and it sends out a signal, but the program never fully installs. When I run the the latest program downloaded off the Nintendo website (probably v1.60 or something like that) it works fun, until about 2/3 of the way through when an error message appears that says "Internet Connection Sharing Error". What do I do about that? I have looked on the the interweb, and anything that shows up, even on the Nintendo website is in a language I don't understand.
Please help me out here. I am not stupid, so I can understand some techno-babble, but I am not entirely versed in the complexities of its speech, so please answer this question in layman's terms.
Whoever helps me connect to the internet, I will be eternally in your debt.
Thanks in advance.
#130987 Paging Geek Squad
Posted by karpenter63 on 29 November 2007 - 10:51 PM in Off Topic
For a computer guy I don't know too much about networks and networking. However if I'm deducing the problem and potential solutions if you unlock the web access then it should be an open signal. Thus your computer should be able to pick it up with no problem and your other devises should as well.
However this poses a problem for you. With an open signal anyone can piggyback and that WILL suck your bandwidth dry depending on how many people hitch on.
Just my few 2 cents.
How do I unlock it? If i do, will I need to change some setting on my computer's internet settings to make it accomadate no longer having a WEP code?
#131326 Nerf In Popular Culture
Posted by karpenter63 on 03 December 2007 - 04:11 PM in General Nerf
#132092 Lilith, The Nerf Crossbow
Posted by karpenter63 on 11 December 2007 - 07:22 PM in Modifications
#132260 Other Sports Or Shooting Sports
Posted by karpenter63 on 12 December 2007 - 11:59 PM in Off Topic
#150397 Summer Dcno
Posted by karpenter63 on 10 April 2008 - 04:37 PM in Nerf Wars
Also, if anyone is interested, I think this is a birds eye view of "The Labyrinth".
Thanks Groove
#152635 Nerf Wars In Pittsburgh
Posted by karpenter63 on 22 April 2008 - 03:30 PM in Nerf Wars
I would like to pull together something during the month of May as a warm up for myself and possibly (hopefully) Jwasko before we head over to DCNO. We would like to nerf outside, but we are having trouble deciding on a place to do so, if you know of any good outdoor areas around you that we could nerf at, either post them, or PM them to me and we'll see what we can pull together.
No matter what it isn't going to happen until after May 14th because I have to take all my AP tests.
#154414 Summer Dcno
Posted by karpenter63 on 03 May 2008 - 03:44 PM in Nerf Wars
#156631 Summer Dcno
Posted by karpenter63 on 22 May 2008 - 03:51 PM in Nerf Wars
By the way, but the name is karpenter63 not 93. It's no problem but I just want to make sure your information is correct.
#156927 Summer Dcno
Posted by karpenter63 on 25 May 2008 - 06:48 PM in Nerf Wars
EDIT: Actually, here's another. During the first Gunslinger's Heaven, I was reloading, and Josh was my teammate. Groove was standing a little behind me, and Josh yells "SAM!", and I duck down in exactly the perfect way and the dart just zooms passed my shoulder. Then Groove was like, "Thanks teammate, thanks."
Other than that, I also really enjoyed the rounds that I was able to shoot one person twice in that round. I think I did that to Galaxy613, Langley's girlfriend, and some other person.
Besides that, I was out more than I would have liked to be, but that's because I often took unnecessary risks. Especially the time I jumped over a railing into a group of maybe 6 enemy nerfers armed with only a LBB and one shot. I don't think I hit anyone, but It sure was sweet.
#157389 Relubing An Old Gun?
Posted by karpenter63 on 29 May 2008 - 05:19 PM in Modifications
So I cleaned that off and went in search of a good lubricant. I tried to find the "o-ring lubricant" that FA_24 mentions in one of his mods, but I couldn't. So I picked up this lubricant called "Jig-a-loo" at home depot, partly because of the name, and partly because of the fact that it was neither silicone nor petroleum based and it seems to work pretty well.
#158132 Detroit Wins The Cup!
Posted by karpenter63 on 05 June 2008 - 01:18 PM in Off Topic
Read where I'm from to see why.
This topic would be better if the the exclamation point (!) was replaced with a frowny face ().
But I would rather not be reminded of this either way.
#158277 A Small Nerf Related Chuckle.
Posted by karpenter63 on 06 June 2008 - 05:26 PM in General Nerf
What toys appeared when you clicked on nerdy?
#158328 Bi-weekly Wars In Da 'burgh
Posted by karpenter63 on 07 June 2008 - 11:07 AM in Nerf Wars
All I am trying to accomplish by posting this is to get the word out about these wars. They are going to go on with or without attendence from people from the NIC, but it would be more fun if anyone else decided to show up. These wars will be starting either tomorrow or next Sunday and they will run every other week from that point on throughout the whole summer.
If you are interested in attending any of these little skirmishes, post below or pm me. I will then send you the address and the dates of the next couple wars. We hope to see people from the NIC attending these.
We play normal 3/15 rules for deathmatch, gunslingers heaven, and occasionally CTF. If we have enough people we may try to play a round or two of three team death match.
~karpenter
#158331 Frappr...let's Revive It
Posted by karpenter63 on 07 June 2008 - 11:16 AM in Nerf Wars
I was recently searching through the Nerf Wars section of the forums and I saw the sticky regarding nerf on Frappr. I was highly intrigued by this and I really liked the idea. So what I decided to do was try to rekindle the fire regarding this great and useful idea.
Frappr - Nerfers United
Posted above is the hyperlink to access the frappr map, Nerfers United. What I beg everyone to do is to access this website, and add yourself to the map. There are 13000+ people on Nerfhaven, and there are definitely not that many on the frappr map. If I had the ability I would make this a mandatory part of signing up for an account on Nerfhaven, because it seems like that important of an idea.
So, please, go to the website type in your name, and by name I mean your alias on Nerfhaven, your email, and your address. When typing in your address, please omit your street name and house number, because even though I don't believe there are any stalkers in the NIC, there may be some on this Frappr website.
That's all I have to say, but please do this because it could make organizing small little local wars much easier.
Thank you,
~karpenter
EDIT: I assume people must be adding themselves because the views are up to 99+, I would however like to know if people actually are. So if you add yourself to the map, could you please post that you did so in this topic. Thanks again.
#158340 Frappr...let's Revive It
Posted by karpenter63 on 07 June 2008 - 12:28 PM in Nerf Wars
Do you have to be a member so they don't delete your spot? Because every time I make a spot it gets deleted.
Well, I am not a member, and they have not deleted me yet. However, I only added myself today so I will keep checking periodically to see if I am still there.
Well, Frappr is being a bitch to me.
They deleted my old spot on there and I cannot re-add myself because I cannot remember my password even though I know of all the different passwords I use.
Horse shit!
You don't need to have an account to post your marker...
I think this is a great idea. It will make organizing wars easier. Also it would give the oganizers a chance to get more people by looking others up on here and then inviting them.
EDIT: You dont even need to sign up. You just punch in your Postal code. (Others wont see it) Choose a name. Add an avatar if you want an bam. Less than a minute later you are on it.
This post has been edited by Forsaken_angel24: Jan 27 2006, 01:20 AM
See? XD
#158375 Frappr...let's Revive It
Posted by karpenter63 on 07 June 2008 - 09:55 PM in Nerf Wars
Wow, being drunk really does affect your memory.
Wow, you were drunk at nine in the morning? I hope that you are refering to a craaaaAAAAAAAaaazzzzy night on Friday.
#158715 Learning From Mistakes
Posted by karpenter63 on 10 June 2008 - 05:20 PM in Modifications
Today I was talking to my friend about how nerrf guns don't look realistic. He was sort of against this, I, however, don't mind this. But it did give me an idea, and so I trudged over to the local Rite-Aid to see what I could see. I didn't see what I was looking for but I did see a sort of cool looking dart blaster for $7. Since it was 25% off because of some summer sale, I said what the hey and bought it for $5.61. I knew that the gun would be ridicously weak straight out of the box, especially with its crap "jelly dart" darts and I was right. The stock gun had a range of aprox. 4".
So I modded it and I ended up getting around 30'. Now the point of this post is not to right up this gun, because it is a piece of shit even modded. No, the point of this post is to show that the best learning can come from a mistake. Buying this gun, even though it was only $5, was not the best use of my money. However I was able to use this gun, which I did not care about, and practice performing certain modifications, such as AR and a Barrel Replacement.
So what I am trying to say in thia post is that it may be in your best advantage if you are a self-proclaimed "noob nerfer" to go out buy one of these crap guns and mod it using new stratagies or techniques you've never used before. Trust me that you will learn much more by doing then asking people from all over the world on an internet forum how to do what you want to do. If you are afraid of trying something on you LS, or your X-bow, why not try it on a piece of shit gun first?
So I challenge each and every person who reads this article to go out and buy a gun from the local thrift store, mod it and get back to me. Post in this topic an picture of the gun stock, a picture of it modded, a list of modifications you performed, ranges, and, this last part is optional, and little insight on what you learned by completing this mod.
I'll go first:
Before
Unavailable
After
Modifications:
- Air Restrictors removed
- Brass barrel added
- Took spring from other barrel and added that to the one
See above
EDIT: I will resize pic size when I return...but I gotta run.
#158773 Learning From Mistakes
Posted by karpenter63 on 10 June 2008 - 09:56 PM in Modifications
On a slightly related note, "jelly darts"?!
Jelly Darts
Have you tried the darts on toast?
Yes, and they are quite scrumptious! XD
And what do mean by "other barrel?" Was there like a secret barrel in the handle or something like the Secret shot? I notice those holes in the handle and the trigger guard-were those where the secret barrel(s) came out?
The other barrel was originally directly below the one still in the gun. Those holes you noticed are from where I chopped off a sort of "hand guard" that was a little annoying.
EDIT: And Karpenter, how do you cock this gun?
Like so.
Newbs should stick to published mods. Things they can follow along with a write up so if they get confused they can have pictures and text to guide them thru the steps.
Yes I agree with that. However, I think that it would be a good idea for noobs to go out and try to come up with something on their own. You know, contribute to the community. Even if all they are doing is taking crap guns and making them less crappy.
I see the cheapos as a challenge to see what I can pull off with crap. Not because I need practice doing certain mods.
That is definitely another way to say what I am trying to say. You try to squeeze every ounce of potential out of these crap guns and you feel good when you get something that is a remarkable difference, even if it still isn't that good. (4" to 30' is a high percent increase. 9000% increase to be exact.) I remember when I first started modding I tried to mod a Maverick and I never was able to get the seal tight enough. This made me feel like shit because I took a gun that got maybe 20' stock and once I was finished with it got about 4". (a 6000% decrease). So what I'm trying to say is, start small and work your way up. I still would like to see more crap guns turned "meh" on the forums.
#159005 Magstrike Sale At Wal-mart!
Posted by karpenter63 on 12 June 2008 - 06:58 PM in General Nerf
Didn't see this last night... (looking for MGS4 PS3).
Um, what? Metal Gear Solid 4? Wrong topic much?
Are you plain stupid? He said:
Didn't see this last night... (looking for MGS4 PS3).
Meaning he was at Wal-mart for one purpose, and while he was there checked in the nerf aisle and he didn't see this deal, meaning that the possiblity exists that this deal only exists in Phoenix as Banshee feared.
Don't call people out for being off topic when, in point of fact, they actually are on topic. As it says in the CoC, "Don't post unless you have something to say". Obviously you are breaking the code that you seem to hold so near to your heart.
Anywho...According to walmart.com, the magstrike is $30.96. So this deal may just be some lucky coincidence at your particular Wal-Mart.
#159015 Nj Apocalypse #7
Posted by karpenter63 on 12 June 2008 - 08:09 PM in Nerf Wars
#159474 Flag N' Frag System
Posted by karpenter63 on 17 June 2008 - 09:25 AM in Nerf Wars
Well, we already have one set spot, but however, if one cannot spawn at stations, there would be no incentive to capture them anyway!
Unless you have to capture them before you can even start to capture the main base. You would have to go down the line and capture each base and when that base is captured the flag would be lowered so that you know that that base is captured.
I have a question: If you are protecting station 1, and stations are set up like so:
1 - 2 - 3 - 4 - 5
Could you shoot at a enemy nerfer over the "lightly fortified walls", would you assume that each of these stations are a seperate structures and there is no way to pass between them. The only way to shoot into the station would be from the front of the station, like so:
N
|
1 - 2 - 3 - 4 - 5
Where N is a nerfer, the line is the darts projectile into the front of station three.
EDIT: By the way, I really like this idea, and I think that I will try it out this Sunday at a little war I'm having at my church, but in a abridged form, like 3 stations instead of 5.
EDIT 2.0: Also, My church lets us use modded weapons, but that is probably because our priests sons nerf with us. As long as we make sure we don't break anything, like we put all the lamps in a closet that was not going to be used in the war, everything is fine.
EDIT 3.0: I have a question about capturing bases. If you are only allowed to carry 5 flags (toothpicks) and these count as your life, would you be basically committing suicide if you put all five flags in an enemy base? I think the rule should be you can put in as many flags in the enemy base as you can as long as you still have at least one flag to count as your health. Because if you put all 5 in, you would have to drop all the enemy flags you picked up because you would be dead. After starting to capture the station, you can then book it back to your main base to re-heal back to five flags. This would be the only time you could reheal from your main base and not have been killed imediately before.
#159552 Flag N' Frag System
Posted by karpenter63 on 17 June 2008 - 09:12 PM in Nerf Wars
The Pews., and surrounding rooms.
Any pastor right in the head would give a resounding no if asked to have a nerf war in the actual sanctuary. We are only allowed to use the downstairs area and ramp of our church. Any room that involves a cross, or something holy is strictly off limits. Do you have permission yet? Because if you don't, I highly suspect that you will not.
To answer your last question, that's the perfection of the flags/lives system. One could sacrifice his self to capture a base, but the incentive to have multiple people with you while fighting is so that you will have many flags. Also, if an attacker is shot repeatedly, chances are, he and his team will not have enough flags to capture.
I don't know, I sort of like the idea that even if you have full health, e.g. 5 flags, the most flags you can use to capture is 4. That way, no matter what, it will at least take three people to capture the base, 4 + 4 + 2 = 10. I think I will try it this way when we war on Saturday. I will document the event in some way and get feedback on how people think it went.
#159581 Flag N' Frag System
Posted by karpenter63 on 18 June 2008 - 08:16 AM in Nerf Wars
Yeah, he's got a point. Pastors want the sanctuary to be only used for worship, and probably wouldn't be very happy. He would most likely faint at the idea (at least our pastor would). But we're lucky, because at our church, we have a huge room downstairs that we can put obstacles in and a ramp that winds from the top all the way to the bottom.
Listen to BoOogers, his dad is our priest.
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