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There have been 73 items by Anima (Search limited from 03-December 96)
#240962 Modification and Paintjob Pictures
Posted by Anima on 09 July 2009 - 02:21 AM in Modifications
http://www.flickr.co...tty/3537296945/
A gift for a friend I finally got around to finishing. The paint is Duplicolor Metalcast, blue and green layered. Plastidip grip. Russian Roulette mod of course. The slide and cylinder are done in Metalcast yellow. Detail work done with paintpens and a lot of muffled cursing. I wish I'd gotten some better photos; indoor light doesn't do the Metalcast paint justice.
#273773 Modification and Paintjob Pictures
Posted by Anima on 30 April 2010 - 05:23 PM in Modifications
#274363 Modification and Paintjob Pictures
Posted by Anima on 09 May 2010 - 11:43 AM in Modifications
http://www.flickr.co...205559/sizes/l/
The recipient for this gun is Elly, thus the corrupted spelling on the slide. I used a tightly-wound Ace bandage and a clamp to press the leather tightly enough to the grip to get the detailing to show through. Adhesive: tacky glue.
#133290 Modification and Paintjob Pictures
Posted by Anima on 21 December 2007 - 09:07 AM in Modifications
The alchemic injector assembly screws off for easier carrying. Air restrictors removed, Russian Roulette mod completed.
#163516 The Vulcan
Posted by Anima on 21 July 2008 - 01:07 AM in General Nerf
Yes, the tripod is removable. No, the belts can't be linked together, though you could sew them together if you really want to.
It's not "terribly loud" but that's pretty subjective. It isn't as loud as flywheel guns. It's "lighter than you'd expect," so it shouldn't be a monster in the weight department.
The only word I've been able to get on ranges is that it shoots 'across the house' which sounds like at least 30 feet to me, better than the unmodded Longshot.
#163005 The Vulcan
Posted by Anima on 16 July 2008 - 02:57 PM in General Nerf
As it is, I highly doubt I'll be able to convince him to open up the gun. He doesn't mod at all, and the Vulcan is *not* the gun you want to start modding with.
I do hope to get some ranges, info about how its battery-operated mode seems to work, noise-level, etc. when I can get ahold of him. I'll also ask him to scan/photograph the manual.
In the meantime, commenting on his Flickr photos may make him more willing to help. A few 'thanks for the pics!' even would be nice.
#74153 Dartsmithing Tips Archive
Posted by Anima on 24 February 2006 - 04:07 PM in Darts and Barrels
Mistake #1 - Using scissors to cut my FBR. It pinches it, and makes the cut-end not-flat. Not-flat = Extremely bad.
Regardless, I threw all the darts in a pillowcase and tossed it in the dryer on low. After a total of five minutes or so in there, not a single dart had straightened noticeably.
Mistake #2 - Getting impatient and pulling out my heat gun.
Mistake #3 - Suspending the darts for heating by using clothespins. The pinch in the foam never went away after I released the darts from the pins. (I didn't even use the pinching part. That was what secured it to the makeshift clothesline I set up with an Xbox cable. 9,9 I tucked the dart-ends into the end of the pin you squeeze to open the pinching-end. And still it disfigured the darts.)
The heat gun seemed to do nothing to the darts at all. So I brought it in closer. D'you know what happens when you grill a hotdog too long? That's what happened to the darts I brought the gun too close to.
Three darts were kinda-sorta straight after careful heatgunning, so I decided to dip them in Plastidip and test them out the next day.
Mistake #4 - Hanging the darts to drip so the tip was not level, causing the 'dip to dry in an uneven (unbalanced!) shape.
Despite all the mistakes, these darts ended up being extremely entertaining. I just plugged the pump on my Blast Bazooka, and was using it to test these darts. Each flew about ten feet, then seemed to stop in mid-air and start to...jig. It was as if each dart did a super-fast Riverdance performance just for me, and then fell straight down to the floor. I was incredulous. Must've been a terribly strange fluke! ...No, the other two did almost exactly the same thing.
Last night I tried again. I cut the foam using a hobby knife this time, sawing gently to avoid pinching. (I was using a stock micro to measure out lengths.) Once I had a dozen darts, I laid a strip of duct tape out sticky-side-up, then taped down the ends. I stuck the base of a dart to the strip, and tried the heatgun again.
It must be just the exact wrong tool to use for this. The darts straightened a tiny bit, then refused to improve from there. The tape worked extremely well though in keeping the dart secured against the blast from the heatgun.
I think I'm going to try and buy a test tube rack from Mendelson's this weekend, and use that to support my darts while they dry/straighten/etc.
#74225 Fall '06 Blasters
Posted by Anima on 25 February 2006 - 12:43 AM in General Nerf
This doesn't mean it's unusable of course, it just means finding a proper place for it.
As for the Magstrike? True it looks good. But it may be harder to mod than its ancestor. And people won't easily give up the primaries they've treasured for years. No, the battlefield won't suddenly become a two-gun game. Not as long as experienced veterans continue using diverse weaponry, requiring adaptation on the part of those who'd ordinarly be happy using just the two new guns. (Plus you have to take the price into consideration. While definitely affordable considering what you get, you have to realize that many may not be able to afford anything more than a Maverick or NF.)
Of course you could just give the LS to your biggest guy. If he runs around with the gun on his shoulder instead of at the ready, it may survive long enough to be of some use.
#74147 Fall '06 Blasters
Posted by Anima on 24 February 2006 - 02:46 PM in General Nerf
"Thank you...I...I love you."
I can't wait to get my hands on a Longshot. Modding the Rapid Fire Rifle is probably a nice bit of practice for messing around with the LS...
Bolt action! It's been awhile, hasn't it? It's appropriate for the gun too, I'd say. Easier for a prone marksman to pull a bolt than to lift up the arm and cock it overhand like a Maverick/Firefly. :K)
#86243 Longshot Mod
Posted by Anima on 01 August 2006 - 11:34 AM in Modifications
I guess folks have been doing this with real gun clips for quite awhile.
Excellent work Carrtoon. I'll be performing the mod myself very soon. I'm thrilled you jumped on this so early, :K)
#86494 Longshot Mod
Posted by Anima on 04 August 2006 - 05:21 PM in Modifications
I added an o-ring to the plunger (I had added two, but one of the o-rings snapped over night, and they were such a pain to put on I figured I'd go ahead and trust one to do the job) and added a BBB spring to the existing LS spring.
Forgot to plug the hole in the barrel. 9,9
Put it all back together, and shot at the bathroom for awhile from across the basement. I'm lucky none of the darts ricocheted enough to end up in the toilet. x,x Serious power.
But there's a problem. With so much more tension in the system, it's now extremely hard to load and remove clips. The orange guide on the front of the plunger, which normally slips beneath the curved yellow shield on the top of the clip, no longer edges backward enough to let the clip slide in properly.
I think I'll try trimming that guide down next time I have it open, see if that takes care of it. Right now, you practically need three hands to force the bolt backwards while thumbing the clip-release and removing the clip. 9,9
#89709 Arsenal Aprassial Thread
Posted by Anima on 14 September 2006 - 05:53 PM in General Nerf
Most of these will be modified, painted, and then sold. Eventually. I'm a slow worker, especially during the schoolyear.
From Left to Right...
And the back row.
One of the Nitefinders (Can you guess which one?) is modified, as well as one of the pictured Mavericks. My modded Firefly is in pieces right now, getting painted. The Longshot is modified with a spring addition and AR-removal. The Mustang 6 has just undergone some cosmetic surgery, no practical mods yet.
#89706 Longshot "shotgun" Foregrip
Posted by Anima on 14 September 2006 - 05:42 PM in Modifications
#89758 Longshot "shotgun" Foregrip
Posted by Anima on 15 September 2006 - 10:28 AM in Modifications
Hey Anima, you know that he is selling them now.
Yes, I know, having actually bothered to read the entire thread. ;K) I'm more of a do-it-yourself guy, to a point. With the nice resources Captain's made available, it should be a cinch. Just have to be careful when cutting the Lexan, that's all. Last time I worked with the stuff, I learned that high-speed saw blades melt the Lexan behind it, 'magically' sealing your cut. Blah!
#163741 The Vulcan: Unboxed
Posted by Anima on 22 July 2008 - 05:21 PM in Modifications
As to the wisdom in hacking the gun up...it's his purchase, we have no business criticizing him. I do wish he'd done real measurements before altering the gun, though. We have no basis for comparison now.
#85875 Longshot In My Possession
Posted by Anima on 27 July 2006 - 02:00 PM in General Nerf
I think the only reason there were any left when I visited the store was because the six remaining were on the very top shelf. *I* certainly couldn't reach them, but my 6' 9" friend could, luckily.
#85981 Longshot In My Possession
Posted by Anima on 29 July 2006 - 02:58 AM in General Nerf
#164895 Chubbs
Posted by Anima on 28 July 2008 - 02:46 AM in Modifications
You didn't even try to mold that junk behind the head, did you? It's a weird idea to start with, but you could have made it look neat. Scale pattern, more than one shade of green, etc.
You should've ruined an Oozinator instead. At least that already has reptile characteristics.
It also disturbs me that you're continuing to push 'sawing' to minimize the Vulcan when Splitlip has shown you can remove the front with a little unscrewing.
#75057 Who Are You?
Posted by Anima on 03 March 2006 - 08:29 PM in General Nerf
#74777 Scope Mod!
Posted by Anima on 01 March 2006 - 03:01 AM in Modifications
You could always mount a light on it too. Get one of those silly 'tactical' Airsoft lights, and use that green piece to fit it to the gun. Or you could be cruel and get ahold of some old flashbulbs... (Can you hear people screaming 'Flashbang!' yet?)
Or you could mount that green piece backwards onto the NF, (glue or screw it, you'd want it stationary) and use it to cock a Maverick in your other hand.
There are so many things you could put on the gun, you just need to puzzle 'em out and experiment. A scope was a logical first choice, though I suppose it has its fans and detractors.
#79467 Buzz Bee New Guns!
Posted by Anima on 10 April 2006 - 05:56 PM in General Nerf
The 'Wild Wing' looks like a Dr. Seuss gun! Who did they have working on that thing?!
The Tommy could use some work. Knowing it's motorized though pretty much eliminates any chance of decent power. Their other motorized gun was the most pathetic toy I've ever had the misfortune to use.
The LBB knockoff actually looks better I think... Hopefully the insides are as durable and easy to mod.
#72040 The Sexbow 2.0
Posted by Anima on 31 January 2006 - 11:56 PM in Modifications
Clear coat is your friend! Make those fragile paintjobs endure!
#72200 The Sexbow 2.0
Posted by Anima on 03 February 2006 - 04:37 PM in Modifications
Hobby shops sometimes carry a 'liquid masking' product that might help you out. You brush on a fairly heavy coat of it on whatever you don't want painted. Let it dry, then spray away. Once the paint has dried, use soap and water and the liquid mask stuff will wash right off along with the paint atop it.
I'm using it on the Firefly I'm painting now, just because it's shape is hopeless and the details would be insane to try and tape-mask.
#71328 Nerf Guns
Posted by Anima on 20 January 2006 - 04:52 PM in General Nerf
Then Nerf inserts safety features to tone it down, then gives it a nice cheerful primary-color paint job. Bleah!
#72769 How To Make Good Use Of The Nerf Tech Target
Posted by Anima on 10 February 2006 - 11:40 AM in General Nerf
If you'd stopped to think before posting, you might have come to the conclusion that making a post about the deliberate destruction of a Nerf product probably wasn't going to be received well.
If you simply had to show how you'd pointlessly ruined a toy, it should've gone into offtopic. Sure, smashing stuff can be fun. I won't deny that. But next time smash something that's already busted. And then don't post about it here. Everyone wins.
#72580 Micro Titan
Posted by Anima on 07 February 2006 - 12:21 PM in Modifications
#76151 Painted Maverick
Posted by Anima on 14 March 2006 - 05:41 PM in Modifications
You did a nice clean job, definitely. The method mentioned for painting the grip works, (the whole tape and x-acto knife thing,) but you have to be very precise...and press the tape down firmly at the edges, or you'll get leakage beneath it.
#166727 Steampunk Mav Mod
Posted by Anima on 05 August 2008 - 09:59 AM in Modifications
Starting a topic with the title you did is just asking for trouble, you know. I could forgive it if you were Direct Threat (even though it would make even him sound like a douche) but this... Yuck.
#76213 Golden Gun Night Finder
Posted by Anima on 14 March 2006 - 11:08 PM in Modifications
#166892 Steampunk Mav Mod
Posted by Anima on 06 August 2008 - 06:11 PM in Modifications
#76152 Maverick Seal Improvement
Posted by Anima on 14 March 2006 - 05:55 PM in Modifications
I didn't want to use the air restrictor spring, however. I didn't think it had enough oomph to make a difference. So I tried a leftover spring that normally nests inside the Mav's eject button.
It was too long, and prevented the cylinder from rolling out. So I flipped over the gray bracket from the front of the cylinder,
And found that there was no way the spring could seat inside the bracket at all, thanks to four cross-pieces put there for support, I suppose. Meh, who needs those? I painstakingly chopped out those little plastic supports, leaving just a round peg there, (the outside of the 'well' the metal rod sinks down and through. The button-spring was barely large enough to slide down around that peg, and it still wasn't quite enough to reduce the spring's length enough to allow the cylinder to eject. So I trimmed off about a sixth of the spring with some wirecutters.
Put it all back together, and it worked nicely. Unfortunately, I noticed no change in ranges whatsoever. It still gets air-restrictor-removed ranges.
I think this mod could possibly contribute to better performance when combined with other changes (like that o-ring) but on its own, the difference is negligible.
#163730 New Gen Tommy 20
Posted by Anima on 22 July 2008 - 04:36 PM in General Nerf
No, I will not type up the instructions. 9,9 I didn't purchase the gun, so I have no better resolution to work from than you, and of course have no idea what the ROF is. Looking very closely at my photo of the back of the box though, it seems that there are two fire modes. If one is single-fire, that doesn't leave many possibilities for the other mode.
#163568 New Gen Tommy 20
Posted by Anima on 21 July 2008 - 03:28 PM in General Nerf
Visit http://flickr.com/ph...tty/2690425756/ for larger sizes.
Visit http://flickr.com/ph...tty/2690424406/ for larger sizes.
Found at Toys 'R Us in Miamisburg OH.
#71245 An Actual "nite Finder" Mod
Posted by Anima on 19 January 2006 - 02:43 PM in Modifications
#73223 Compressed Air
Posted by Anima on 15 February 2006 - 07:46 PM in General Nerf
The long and short of it was that Nerfers thought that using compressed air was defeating the 'spirit' of Nerf. Plus, it isn't economical, and one of the advantages Nerf has over Airsoft or Paintball is that it's cheap. Using compressed air transplants one of the major expenses of both those others into Nerf.
#102249 Vinyl Dye
Posted by Anima on 15 April 2007 - 03:24 PM in Modifications
It's true the color range is limited, but I did find that another brand of vinyl dye exists which comes in a much broader range of colors. It isn't available anywhere in my area though... It may've been this brand, as I do a quick google search to remind myself. http://www.autostyles.com/sem.htm 'SEM' brand vinyl dye.
Now, there are some things that weren't mentioned. You CANNOT dye plastic that has been painted with traditional paints. Vinyl dye works by seeping into microscopic pores in the plastic. When plastic is painted, the paint fills in those pores and makes it impossible to dye it. Vinyl dye on the other hand can always be dyed again. For example, the blue parts of the Maverick are original plastic and can be dyed. The yellow butt of the gun, the yellow stripe/rail on top of the gun, the gray parts of the slide, and the gray grip have all been painted at the factory. You can either sand those down to the original plastic (takes quite awhile) or you can prime and paint those bits with conventional paint.
Also, some plastic parts *do* require some prep work before using vinyl dye on them. Again using the Maverick as an example, the orange muzzle tip, trigger, yellow eject button, and revolver cylinder all should be washed with soap and water (and ideally lightly sanded after drying) to assure adhesion. I've had vinyl dye jobs flake right off those parts without that prep work. Most of it is merely removing the 'mold release' chemicals remaining on the plastic from the manufacturing process; those chemicals can prevent dye or paint from working properly.
Not all plastics will take the dye, as has been mentioned. Test the dye on a inconspicuous part of the project before going whole-hog. Let it dry as per the can's instructions, then attempt to scratch it off with your fingernail. If your nail has no effect, you're golden.
Vinyl dye is apparently even worse to inhale than other aerosol paints, so never use it in ill-ventilated areas and always use a mask. If you get a headache, stop painting immediately and get to some clear air.
I will emphasize Captain Slug's words about light coats. DO NOT attempt to get a solid color with each coat. Expect the original color to show through for the first two coats at least. If you overspray, you'll get drips and runs. I generally use three or four coats to completely recolor the gun. Patience!
#80178 Ebay People
Posted by Anima on 17 April 2006 - 09:03 AM in Off Topic
What REALLY ticks me off though are the people who say stuff like 'Most experienced Nerfer on Ebay' and such. I can't claim that title, but then who could? Makes me want to punch people through the internet. (Can we work on a way to do that?)
#70627 What Paint Should I Use
Posted by Anima on 08 January 2006 - 05:28 AM in General Nerf
If you want to use conventional spraypaint, put down a coat of 'plastic primer' first. It'll greatly improve the adhesion of whatever paint you follow it with. (Do *not* use any kind of primer if you want to vinyl dye the gun.)
For touchup, I recommend Testors paint pens. Great for getting into little nooks and crannies, covering up mistakes, repairing minor damage, etc.
As for auto paints, be careful. Check the toluene percentage. If it's more than 10 percent by weight it could be trouble. But as long as you use a plastic primer first, you shouldn't have a problem. I recently tried a Duplicolor 'Metalcast' paint on a Maverick. I sprayed it with a coat of plastic primer, than a coat of Metalcast 'ground coat', then finished with two coats of the green Metalcast. The result is pretty nifty, though it isn't perfect.
#70649 What Paint Should I Use
Posted by Anima on 08 January 2006 - 04:39 PM in General Nerf
#74492 New Gun? (videos)
Posted by Anima on 27 February 2006 - 01:56 AM in General Nerf
I have two here at home new-in-box I'd be happy to sell you.
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