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Imagine this (since I cant draw):
you take a small ball and glue springs onto it, such that there is no spot without a spring covering it. Next you glue a plate of some kid, cardboard or whatever floats your boat, as the base, onto the springs. Then you load the ammo on the base, which is glued to the springs, which are glued to the ball. All you need after that is a cap to go around the whole thing. Maybe if you used a small bouncy ball as the spring supporter, you could use a hollow plastic wiffle ball as the cover. Of course, the cover would need to be cut in half at the equator, and have a latch of some type to hold it on.
The materials will come to me in the middle of the night, so expect an update on this design before sundown on Sunday.
You are pretty smart there buddy. Here we are, trying to actually come up with a design for a grenade. I've heard some pretty ingenious ideas here, some that weren't mentioned in previous threads about 'nades. And then you come along, and passive aggressively try to tell us it wont work.
I'm not trying to discourage anyone from trying to make 'em, but as I was saying to Nello awhile back, if the idea of a nerf gernade was easily possible you think someone would have made them already. Hopefully someone will be able to think of an ingenious way to make cheap, working, safe gernades.
As for no one ever making a good one before, the nerf community hasn't been around for generations. Hell, it's only been around 15 years maybe? Thats just a random guess, so correct me if I'm wrong. Even though a lot has been done in those 15 years, a lot can still be accomplished. We are sitting on the brink of a new discovery here, gentlemen.
Imagine what it felt like when the space program was just started. I'm positive they were told it couldn't be done.
But if I did go, or go to a shindig or something, I got this badass ninja outfit.
Either way, look forward to seeing me.
Teamwork is always used, as Vacc (I think) said, since you are on a team, and you are all working toward a common goal (kill the other guys). Now, the way this gets done is where people have different ideas. As Vacc also said, silence is the best way to coordinate attacks, and as he also said, the people that can pull that off shouldnt be grouped together. I agree, that the people who work best when together shouldnt be on the same team, but if it is a large group of people that work well together, some of them will be on the same side. This is when it gets interesting, because the 2 or 3 guys on the team, especially if there are newbies or if it is a bigass war, like Apoc (or Armaggedon as I can imagine) can instill a sense of comradery amongst the team. The core of the team will, hopefully, expand their tactical skills to the rest of those untrained savages. Then, they will eventually get the hang of the way you and your boys work, and they will in turn step it up.
Which brings me to my next point, Murphy's Law which states: Profesional soldiers are predictable, but the world is full of amatuers. This translates very well into nerf, since there are sometimes newbies and vets on the field at once. You can get used to the way some people operate, but the newbies and the ones who dont group themselves with everyone else are the ones you need to keep an eye on. I love this aspect of the battle. If you leave the group and just go trapsing(I have no idea how to spell that, but its a great word) through the woods, you can do serious damage to the other team. You may not win (which I dont bother worrying about in nerf), but you can take some guys out, because they wont expect you to do that. This is what some people would probably call the lone wolf strategy, which is a good name. You dont need to tell your team where you are going, because you will constantly be moving, depending on the enemy movements. This could very well be the best team strategy. An entire team of lone wolves would be fun to be on, but not to fight against. It would be like the viet-cong, you wouldnt know where they go to regroup, you dont want to chase them for fear of ambushes, and they (the wolves) can play off of each other nicely. I know the LCM used to do this. They set ambushes without knowing it.
And yah know why the lone wolf team would work? Because a team of, but not limited to, 4 people can be bitched around by one guy. I dont understand it, they can all rush and at worst one or two would die. Its just the way things work I suppose.
So yeah, this is probably one of my longest posts ever, so I'm gonna stop now.