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There have been 512 items by Mantis (Search limited from 12-November 96)
#294 Reckoning 2003
Posted by Mantis on 03 January 2003 - 02:37 PM in Nerf Wars
And about the forecast, we'll try not to fag it up, but like I usually say, phone spelled backwards is enohp.
#300 Reckoning 2003
Posted by Mantis on 03 January 2003 - 05:13 PM in Nerf Wars
And gunned down, the 4 horsemen are just part of the clan, there are other people in the clan.
#315 Are You An Old Nerfer?
Posted by Mantis on 04 January 2003 - 11:26 AM in General Nerf
#365 Rpg!
Posted by Mantis on 06 January 2003 - 09:14 PM in General Nerf
#386 Att: Lcm
Posted by Mantis on 07 January 2003 - 07:36 PM in Nerf Wars
And on another note, Famine's been fucking around all week, dont take it too seriously.
#420 Att: Lcm
Posted by Mantis on 08 January 2003 - 02:17 PM in Nerf Wars
Anywho, I modded up some of my other guns in the past week, so I dont need my EaB anymore. I actually have two in working order, at least I think I do. If you want one, bring a bit o' cash to reckoning and you can get one.
#433 Ranting Or Just Telling The Truth?
Posted by Mantis on 08 January 2003 - 03:17 PM in Site Feedback
I think wars can still differ from east coast and west coast styles. At large scale wars, those are the only two though. Though if your clan is having a small 6 man war, you might as well make up some cool rules and scenarios.
#458 Att: Lcm
Posted by Mantis on 09 January 2003 - 07:19 PM in Nerf Wars
The EaB is moddable, I used it in a few wars not too long ago, it just doesnt suit me anymore. So bring whatever you figure is a fair price or trade for it.
#549 Ranting Or Just Telling The Truth?
Posted by Mantis on 13 January 2003 - 02:43 PM in Site Feedback
#597 Socal War In Feb
Posted by Mantis on 14 January 2003 - 05:49 PM in Nerf Wars
Oh well, the east coast doesnt suck for nerfing really. Know whatd be really cool? If we got an east vs west coast war. Yeah, I know it wont happen, but it would be very cool.
#919 Nj Spring War:
Posted by Mantis on 26 January 2003 - 05:30 PM in Nerf Wars
And about the gnomefest place, I dont wanna piss on the parade and tell you its raining, but I think it would be hard to get us all there. And besides that, if its at our place, none of us have to move.
#973 Nj Spring War:
Posted by Mantis on 28 January 2003 - 02:46 PM in Nerf Wars
Anywho, I wouldnt have a problem with playing at the LGLF place (when the hell did you guys pick up 5 new guys??), as long as we can all get there. The shindig could pull the weeman and one other up, but Evil, it would be better if we can con your mom into driving us, then we could take you and three more up, as opposed to you and one. But yeah, I think Tindall could be cool for a war, but you guys should survery it and stuff, check out which days it has the least amount of people (saturday or sunday), and most of all, train your n00bs.
The idea of using the mini golf place...that doesnt sound to good. Though it would be fun, I dont think it is a good plan, since that stuff could be broken easily, especially with some 20 goons running around shooting each other.
And finally, when is the Pomps gonna be around again? I dont wanna play favorites...but the whole LCM had a crush on him after our first war
#1103 Nerf History
Posted by Mantis on 04 February 2003 - 02:46 PM in General Nerf
Who did the first mod? Its kind of a strange idea for somebody to unscrew a plastic gun to see if it can become stronger. I dont actually care who did the first mod, because I doubt anyone knows, or can claim that they are the one. This question is mainly aimed towards VACC, where did you get the idea to do your first mod? Did you think it up yourself, did someone write it up and you found it on the net?
#1114 Nerf History
Posted by Mantis on 05 February 2003 - 04:13 PM in General Nerf
#1125 Teamwork:
Posted by Mantis on 05 February 2003 - 07:13 PM in General Nerf
Teamwork is always used, as Vacc (I think) said, since you are on a team, and you are all working toward a common goal (kill the other guys). Now, the way this gets done is where people have different ideas. As Vacc also said, silence is the best way to coordinate attacks, and as he also said, the people that can pull that off shouldnt be grouped together. I agree, that the people who work best when together shouldnt be on the same team, but if it is a large group of people that work well together, some of them will be on the same side. This is when it gets interesting, because the 2 or 3 guys on the team, especially if there are newbies or if it is a bigass war, like Apoc (or Armaggedon as I can imagine) can instill a sense of comradery amongst the team. The core of the team will, hopefully, expand their tactical skills to the rest of those untrained savages. Then, they will eventually get the hang of the way you and your boys work, and they will in turn step it up.
Which brings me to my next point, Murphy's Law which states: Profesional soldiers are predictable, but the world is full of amatuers. This translates very well into nerf, since there are sometimes newbies and vets on the field at once. You can get used to the way some people operate, but the newbies and the ones who dont group themselves with everyone else are the ones you need to keep an eye on. I love this aspect of the battle. If you leave the group and just go trapsing(I have no idea how to spell that, but its a great word) through the woods, you can do serious damage to the other team. You may not win (which I dont bother worrying about in nerf), but you can take some guys out, because they wont expect you to do that. This is what some people would probably call the lone wolf strategy, which is a good name. You dont need to tell your team where you are going, because you will constantly be moving, depending on the enemy movements. This could very well be the best team strategy. An entire team of lone wolves would be fun to be on, but not to fight against. It would be like the viet-cong, you wouldnt know where they go to regroup, you dont want to chase them for fear of ambushes, and they (the wolves) can play off of each other nicely. I know the LCM used to do this. They set ambushes without knowing it.
And yah know why the lone wolf team would work? Because a team of, but not limited to, 4 people can be bitched around by one guy. I dont understand it, they can all rush and at worst one or two would die. Its just the way things work I suppose.
So yeah, this is probably one of my longest posts ever, so I'm gonna stop now.
#1149 Nerf History
Posted by Mantis on 06 February 2003 - 02:16 PM in General Nerf
#1436 Efficiency Equation!
Posted by Mantis on 16 February 2003 - 09:43 PM in General Nerf
#1598 Nerfhaven Rules
Posted by Mantis on 19 February 2003 - 09:03 AM in Site Feedback
#1716 Nj May War:
Posted by Mantis on 22 February 2003 - 02:37 PM in Nerf Wars
But hey, if we can all agree on rules and boundaries, I'm in.
Also, we should try and figure out a good way to mark teams. I kinda remember what the original LGLF members look like, but the new ones will throw me off. Should we bring two sets of different colored plastic top hats or what?
#1762 Sm 500
Posted by Mantis on 24 February 2003 - 02:34 PM in Modifications
#1763 Shotgunners Rejoyce!
Posted by Mantis on 24 February 2003 - 02:41 PM in Modifications
#1989 Base Defense Cannons, And You
Posted by Mantis on 04 March 2003 - 02:23 PM in Nerf Wars
IMHO though, it would be the best. Just imagine it, a gaggle of kids running up to the base defended by only 2 men. They look at each other, one with dual RF20's, the other manning this behemoth. The two nod, turn, and open fire.
Soooooo badass.
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