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There have been 18 items by Hotness (Search limited from 08-December 96)
#83158 Eab Help
Posted by Hotness on 12 June 2006 - 09:54 AM in Modifications
#79102 Modification Page
Posted by Hotness on 07 April 2006 - 08:41 AM in General Nerf
WOW!majical powers
#79101 Extending Barrel Tip
Posted by Hotness on 07 April 2006 - 08:29 AM in Modifications
#78842 Extending Barrel Tip
Posted by Hotness on 05 April 2006 - 08:37 AM in Modifications
#78572 Extending Barrel Tip
Posted by Hotness on 03 April 2006 - 12:44 PM in Modifications
#78047 For The Chaingunners
Posted by Hotness on 29 March 2006 - 03:00 PM in Modifications
#77400 New Double Barrel Mod
Posted by Hotness on 24 March 2006 - 09:50 AM in Modifications
Double Barrel NF
I don’t have pictures at the current moment but hope to soon.
1. I cut out the airflow restrictors
2. I opened up my gun and removed all of the wiring to the sight.
3. I cut down the end of my gun like this:
http://images.snapfi.....<677549nu0mrj
4. I used two 1 inch pieces of 1/4 inch vinyl tubing for the new airflow.
5. I used plumbers epoxy to seal the gun around the tubing and then to the new barrels.
6. I used two 10 inch sections of 1/2 inch PVC with crayola markers inside them for the barrels.
7. Finally I wraped the gun in electrical tape (red & black) to give the gun more body, and so that the color scheme on the gun matched throughout (no Frankenstein, half-blue/yellow, half-PVC)
#77399 Bands( Rubber Bands, Bungies)
Posted by Hotness on 24 March 2006 - 09:19 AM in General Nerf
#76737 Vortex Rings Questions
Posted by Hotness on 18 March 2006 - 01:00 PM in General Nerf
Yeah only the red work unless you considerable mod down the size of the gun, which might be tough.And the Tornado will not fire those little green rings, unless you want to try to do some extensive modification to the pieces that hold the ring.
#76734 Nerf Mafia
Posted by Hotness on 18 March 2006 - 12:54 PM in Nerf Wars
Yeah, sorry that was kind of a last minute amedment to the rules.3. Modified guns are now allowed.
we changed that rule.... i am not sure if hotness(nick) in the rules, realized that custom guns are the same as modded guns, but like two rules down from the one that states custom guns are illegal, it reads as above... 3. Modified guns are now allowed.
Oh, and Forsaken_angel24, we have the council in place so that the blocking doesn't get out of hand.
#76644 Nerf Mafia
Posted by Hotness on 17 March 2006 - 05:39 PM in Nerf Wars
They are Nerf GUNS, or would you rather them be called 'Projectile Ejectors'?Perhaps I'm in the minority, but I feel that the use of words like "kill," "death," and "suicide" does not speak well for the mental stability of the rules authors.
#76613 Nerf Mafia
Posted by Hotness on 17 March 2006 - 10:46 AM in Nerf Wars
Nerf Mafia (Version 3) Revised Rules
Rule Making
1. Nick E. and Wade G.will take over for Dayne and be in charge of the game. He will hand out rule packets, team assignments, make rule decisions, ect.
2. There will be a council who will vote on rule changes and/or act as a judicial system should one be needed. A majority ruling will be needed to pass or fail any amendment to, or removal of rules. The council will consist of Dayne S., Josh S., Wade G., Nick E., and Phillip M., with additional members to be appointed later.
Team Rules
1. Teams will be comprised of five members.
2. Players must currently attend Eaton High School.
3. No one member of any team will have any more power than any other member of their or any other team.
4. Team members may not kill each other, unless the team has come to a majority decision that the person has in some way betrayed the team.
Individual Rules
1. Any member of one team may kill any member of any other team.
2. A player may ‘commit suicide’ by shooting his or herself. At least one member of the council must be present at the time of death.
3. It is not necessary to “call-out” an individual before killing them.
4. A player may not physically restrain another player in order to stop them from killing someone or to better their own ability to make a kill
5. Once a player is dead they have the ability to ‘take a bullet’ for another player by physically blocking the shot, as long as they do not physically render the shooter unable to shoot. (Civilians also have the ability to take a bullet.)
Gun Rules and Regulations
1. Only Nerf or off-brand Nerf weapons may be used with the exception of PVC blowguns. (Homemade guns, Airsoft guns, and paintball guns are illegal.)
2. PVC blowguns must be made of ½ PVC and cannot exceed three feet in length.
3. Modified guns are now allowed.
4. Players may block shots with their weapons without dying.
5. Players may only use forms of darts, microdarts, or ballistic balls.
Halo Rule
1. All players are safe, on regular school days, between 7:15 AM and 2:30 PM. This time will fluctuate with school delays. For example, on days with one hour delays, the Halo Rule does not take effect until 8:15 AM, and so on.
2. Players are safe at all times while inside the school, in their places of employment, during school sponsored events in which they are participating, and during their respective athletic practices.
3. It is not against the rules to shoot other players in the school parking lot, although it is discouraged.
#76520 Nite Finder Ammo
Posted by Hotness on 16 March 2006 - 04:15 PM in General Nerf
I own two blue newer Nite-Finders and they have been known to not shoot regular micros that aren't the type that comes with the gun, although I found that tagger darts shoot quite well.The only way that I see with the darts not working is with a green NF. I read in a different thread that the green NFs don't work to well, stock. The only way that you'll get a reliable NF is if you do the absolute basic mod, taking out the air restrictor assembly.
EDIT: I agree with the modding suggestion, once modded, the NFs work with all micros.
#76261 Guide To Barrel Material
Posted by Hotness on 15 March 2006 - 01:48 PM in Modifications
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