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There have been 733 items by Retiate (Search limited from 08-December 96)
#103319 Modification and Paintjob Pictures
Posted by Retiate on 30 April 2007 - 11:24 PM in Modifications
#101157 Modification and Paintjob Pictures
Posted by Retiate on 17 March 2007 - 12:28 PM in Modifications
#104514 Modification and Paintjob Pictures
Posted by Retiate on 07 May 2007 - 11:50 PM in Modifications
I normally don't do this... but this one is special: Preview of My Next PJ/Mod. I won't tell you anything else. 6 Billion Bonus Points if you can I.D. What Gun This Is.
-Bags
It's gonna be something rediculous... Like a Nitefinder.
The only other gun I can think of right now that has a removeable front piece is the Longshot...
And I'm liking the paintjob on that barrel. It's nice to see some awsome bright, neon paintjobs.
#122819 Modification and Paintjob Pictures
Posted by Retiate on 12 September 2007 - 05:02 PM in Modifications
First, my 2 Crossfires. The paint needs to be redone, they're all scratched up from being tossed around. The barrels are 17/32" brass. They go probably around 45'.
My PETG'd SM750. This thing shoots pretty well, with about 6 pumps it gets around 100'. Though this was with thinner, really worn down darts. My newer batch of darts will probably get better results.
My new Pumpshot Gun. It's got pretty much all the mods on the Level 2 mod for it, minus the rubber foam in the front of the plunger tube. The barrel is sanded out PETG so 17/32" brass could fit in there, then the outside has been sanded so it can fit inside the 19/32" brass. I also have 2 of the stock springs in there as well as a spring from ACE. This one actually works really well. With the same thin, worn down darts, it hits about 115'.
My Magstrike. It's got one clip with 17/32" brass barrels, and 3 clips waiting to be PETG'd.
PETG'd SSII. I've got an idea for this one. I still gotta see if it'll work out. Might see more on this one later.
And, lastly, the internals of my in-progress NiteMav. I've been working on this one for a little while. The turret has 17/32" brass barrels and the Nitefinder plunger tube has a cut down Handyman spring in it.
#158470 Modification and Paintjob Pictures
Posted by Retiate on 09 June 2008 - 12:08 AM in Modifications
Supermaxx 1500 turret with 8" heavy wall PETG barrels.
The paint is a metallic black with brown spirals topped with a gloss clear coat.
Made to match:
#100045 Modification and Paintjob Pictures
Posted by Retiate on 19 February 2007 - 02:37 AM in Modifications
First off, my Pump Shotgun, with it's 3 different barrels. Going from top to bottom are 1. My original barrel I use in wars 2. Barrel used for shooting stock darts 3. My double barrel, inspired by Cmdrmack's Bigger Salvo mod.
Second, my Longshot, with a detachable Maglite on the rail which you will hear more about later. I put one of those Homedepot springs along with the stock spring and did the barrel mod SPU-Nerf did. I'm not sure about ranges, but I can't use one hand to prime it because only the side I'm pulling back will go back far enough to catch, while the other drags behind a tiny bit.
And, lastly, the thing I have been most recently working on...
Inspired by Nerfer34's Nitefinder. I wanted something like it, but not a copy. I think I did a good job.
It's a Nitefinder, chopped down to a much more compact size, with a Homedepot spring replacement, craft foam at the end of the plunger head, and a 4-point-something inch brass barrel replacement. The brass is covered in 1/2" PVC and I put a larger piece of PVC over that for a silencer, which is completely cosmetic. And it has that Maglite on the rail which you will hear even more about just a little bit later. This is also my second attempt at a paint job, which, in my opinion, is a huge improvement over the first. I had an inch or two of left over brass, so I made brass ammo holders where the batteries used to be, which I did not take a picture of. I guess you can see a tiny bit of one of them in that picture.
Here's a picture of it with the Maglite detached.
For the Maglite I cut apart that useless Longshot scope thing and took the gray rail piece, scrapping the rest of the scope. Then I found these little orange rings, I think they were pump caps to a couple super soakers I recently attempted to mod. With a little dremeling, they fit around the Maglite perfectly. I gooped those on to the gray rail attachment piece, then slid the Maglite through.
And I made a holster that fits suprisingly well saying I did a poor job on measuring dimensions and cutting the cardboard. It worked great in the war I had a couple weeks ago. Everyone had to either hold their sidearm, try and stuff it in a pocket, or not carry a sidearm at all. I happily stuck my new sidearm in my holster.
And it looks like I need to put another coat of paint on the bottom of the handle there.
#115953 Modification and Paintjob Pictures
Posted by Retiate on 15 July 2007 - 11:05 PM in Modifications
My Magstrike (Angel's mod).
My Rattler (Frost Vectron's mod, just a few minor changes).
And my clipped AT2K.
#97608 Modification and Paintjob Pictures
Posted by Retiate on 02 January 2007 - 11:43 PM in Modifications
#98915 Modification and Paintjob Pictures
Posted by Retiate on 28 January 2007 - 09:58 PM in Modifications
I have Vinyl connecting the turret to the airtank. It's pretty nice, gets decent range with good ROF.
I think getting rid of that vinyl tubing and connecting the airtank directly to the turret will increase ranges by a bit.
#94465 Modification and Paintjob Pictures
Posted by Retiate on 14 November 2006 - 11:19 PM in Modifications
#141558 The Vulcan
Posted by Retiate on 20 February 2008 - 05:38 PM in General Nerf
My predictions of the usefulness of this gun based on modded ranges:
60- feet: Useless, just get a Magstrike
60-70 ft.: Okay weapon but not practical
70-80 ft.: Could be used by raiders and automatic weapon enthusiasts
80-90 ft.: At least one of these will make it into each team
90-100 ft.: Machine gunners will be prominent on the battlefield.
100+ ft.: This weapon will be banned at most wars for being against the spirit of Nerf.
More like
50'-60': Pretty good, usable in a war, good flag defense.
60'-70': Great primary, amazing flag defense.
70'-80': Crazy primary, capable of taking out many many people.
90'-100': Ridiculous, dominates everything.
I'd use it if it shot 40'.
Hook it up to a tripod and give it a slight angle.
Base defense.
#140122 The Vulcan
Posted by Retiate on 14 February 2008 - 12:35 AM in General Nerf
When I say the battery part, I was pretty pissed.
But I guess there could be potential, batteries don't automatically mean something like the Tommy 20. It could pull back a plunger like in many Airsoft guns. The only real way to find out is to just wait.
#140277 The Vulcan
Posted by Retiate on 14 February 2008 - 06:12 PM in General Nerf
Looks like it's not a flywheel design, and it looks like it could have decent ranges. The back of the gun looks fairly large, and I like the handle on top for a complete mini-gun feel. That tripod looks absolutely tiny though. It'll be loud, but if it gets set up for base defending, noise really doesn't matter.
If anyone watches that American Gladiators thing, they can guess stock ranges, assuming they will be firing the gun...
#93331 Dartsmithing Tips Archive
Posted by Retiate on 30 October 2006 - 12:18 AM in Darts and Barrels
The screws are 5/8's long.
... ...
I found out today that if I shoot them close range out of a BBB, it will make a slight dent in the wall... So I am still searching for a safe,fast,cheap,good safedart. I have tried Ruffstuff Safe Darts, Foam tipped darts, Stefans with felt tip and a few others... it seems that I will never find a good safe dart...
How long are your darts? If they're around 1" long, then 5/8" screws would be way too long. But assuming your darts are somewhere around 2", I think the screw length isn't your problem.
Your felt tipped darts are denting walls? Wow. Either that is one really high powered gun, or your walls are made of cardboard. My Pump Shotgun shooting hotglue tipped CDTS's might dent walls a little. I haven't tried. Though I know it takes some paint off the walls, that one was discovered from accidentally pulling the trigger.
#124235 Dartsmithing Tips Archive
Posted by Retiate on 26 September 2007 - 10:42 PM in Darts and Barrels
And do you just paint the back ends of your darts, or the whole body?
#93303 Dartsmithing Tips Archive
Posted by Retiate on 29 October 2006 - 09:27 PM in Darts and Barrels
#121297 Dartsmithing Tips Archive
Posted by Retiate on 27 August 2007 - 04:05 PM in Darts and Barrels
#99712 Dartsmithing Tips Archive
Posted by Retiate on 13 February 2007 - 12:26 AM in Darts and Barrels
Try and by the weights that dont have those wings. Those wings are only good for putting your dart off balance or tearing skin if it shoots out of the dome.
Oh, I got the wrong weights... Are they called something different? Or do I just have to look for packs with the ones without the wings?
I guess it's a good thing I only got 2 packs...
#110988 Dartsmithing Tips Archive
Posted by Retiate on 12 June 2007 - 09:38 PM in Darts and Barrels
Just wondering. I have always used only hot glue weights and my darts preform fine. Would CS's darts preform better, or should I just stick with my method?
If you use lower powered guns, your darts will work fine. If you want to use higher powered guns, the weights will keep your darts from spinning out and landing 10 feet in front of you.
I have never seen or tried CS's darts, so I can't tell you from experience. I don't think I've seen one person say he's had troubles with CS's darts. So I'm almost positive they will work great. Just make sure you cut the foam straight, so, like CS said, your darts will be "aerodynamically uniform". Cuts that aren't square will lead to unreliable darts.
CaptainSlug: If you have already tested each of your darts, which perform better for you, the converted ones or the FBR ones?
#101504 Dartsmithing Tips Archive
Posted by Retiate on 28 March 2007 - 05:11 PM in Darts and Barrels
#100148 Dartsmithing Tips Archive
Posted by Retiate on 21 February 2007 - 03:37 AM in Darts and Barrels
#101519 Dartsmithing Tips Archive
Posted by Retiate on 29 March 2007 - 12:12 AM in Darts and Barrels
#99684 Dartsmithing Tips Archive
Posted by Retiate on 12 February 2007 - 06:00 PM in Darts and Barrels
Also, my 3/0 fishing weights have little things coming off the bottom, did yours have those too?
And, of course, the mask looks great.
#100173 Dartsmithing Tips Archive
Posted by Retiate on 21 February 2007 - 06:40 PM in Darts and Barrels
#174522 Dartsmithing Tips Archive
Posted by Retiate on 02 September 2008 - 04:17 PM in Darts and Barrels
#101040 Nerf Shotgun
Posted by Retiate on 12 March 2007 - 11:35 PM in Homemades
A question about your shells... You are using 1/2" sch. 40 PVC, right? What is that they are fitting into? Is that 3/4" thinwall or something?
#92601 Nerf Shotgun
Posted by Retiate on 22 October 2006 - 02:21 PM in Homemades
Post some pictures if you decide your going to make it. I have though about making a shotgun that would shoot off multiple darts. What I came up with was one big cylinder with multiple shells loaded in it, then when you shot it, all the darts would come out of those shells. But I don't think that would work too well because it would ranges of no more than 20', which makes it pointless unless your rushing a group or somthing.
#127265 New Nerf Blaster From Hasbro
Posted by Retiate on 24 October 2007 - 10:51 PM in News
I really do like that it's a clipped pistol (when all the accessories are removed) and I like that it isn't a remake of another gun. Though with all the accessories, it really does look a lot like one.
If the ranges aren't as good as the Longshot, believe it or not, I'll be pretty happy. I don't think a sidearm capable of shooting ~100' is going to be very cool. High RoF plus high range pretty much makes it superior to all other guns out there.
I would be most happy if it shot right around 60'. I'm sure people are going to disagree, but it's just what I think.
I do like how it can be disassembled, that could make some neat scenario games (like someone stated earlier).
Actually, if you want a really crazy integration, integrate this into another gun.
Though it's probably bigger than it looks. I'll guess it's a little longer than the Maverick, but less bulky and more holster-able (without the clip).
So yeah, pretty neat.
#133333 New Nerf Blaster From Hasbro
Posted by Retiate on 21 December 2007 - 08:14 PM in News
I've been calling other stores now that Target is getting them and the results are...
Target-Yes
Walmart-No
Kohls- No
I talked to the one shipment manager at TRU and he said if the release date on Amazon was Dec 15. They would probaly get them in around Jan 3, based on previous Amazon items. So all we know for sure is that certain Targets have them, TRU might get them before other stores do, and they will be availible sometime during spring.
P.S. Target had 4 on the shelf. I didnt get a RC yet cus Im hoping to get one for Christmas.
What state is this in?
#105608 How Many Guns Do You Have In Your Arsenal?
Posted by Retiate on 14 May 2007 - 11:08 PM in General Nerf
-Pump Shotgun
-Nitefinder
-2x Maverick's
-Lock 'n Load (I modded it and keep it at my house, but it's my friend's gun)
-Supermaxx 1500 (Just modded, going home to my friend soon)
Guns I have, but don't use (mostly because they aren't modded yet)
-2x Supermaxx 1500's
-Big Bad Bow
-2x Airtech 2000's
-Blastfire
-Double Crossbow
-Nitefinder
-2x DTG's
-Titan
-Some converted Super Soaker, just needs a barrel
-Manta Ray (Broken... Need to integrate something into it... Any Suggestions?)
-Firefly
And I think that's it...
#218562 Sof Seattle War
Posted by Retiate on 17 March 2009 - 10:54 PM in Nerf Wars
I don't see how it's a big deal if they are banned. This war is still like four months away. That's more than enough time to pick out and modify a new primary. And just with the thought of allowing them, we already have people stopping their current projects to go out and buy a RFSG just because they know they're overpowered. Personally, I love seeing variety at the wars. I think it's really neat to see what everyone prefers to use at the wars and I like to see the individual play styles. It makes people more unique and the wars more interesting and more fun. I would way rather see teams with Longshots, Magstrikes, Airtechs, Supermaxxes, and a whole variety of other guns than just straight Doomsayers.
My vote stays at ban them 100%.
#217799 Sof Seattle War
Posted by Retiate on 12 March 2009 - 11:06 PM in Nerf Wars
...Or it won't work and I'll show up with a Reactor. That's plan B.
And on the topic of swords and shields... I'm alright with them as long as they count as gun hits.
#219050 Sof Seattle War
Posted by Retiate on 21 March 2009 - 02:33 AM in Nerf Wars
I thought the voting system worked out the best. It's best to appeal to the masses, and that's exactly what we were doing. If you want to bring your RSFGs to test them out at the war, then I think that's alright. But I don't think they should be automatically legal just because we voted to have the war at the same place W@M is hosted.
If it's assumed that we're having home field rules, does that mean you are going to allow shields? Because I'm sure as hell there will be an overwhelming majority vote against that.
Once again, I think we should just bring them to the war, then give them some test shots. Then we will vote again. People who are still against them will stand on one side, and the people for them will stand on the other. I'd say that's much more fair than a single person deciding what goes.
#215683 Sof Seattle War
Posted by Retiate on 01 March 2009 - 12:57 AM in Nerf Wars
#208265 Sof Seattle War
Posted by Retiate on 31 January 2009 - 02:44 PM in Nerf Wars
I have never seen Seaward park, so I don't know how the location will be. If anyone lives near there, going out and taking some pictures would be great.
The only real concern I have is if we get kicked out of one area, what would we do then? Do either Marymoor or Seaward have a backup location nearby?
#208985 Sof Seattle War
Posted by Retiate on 02 February 2009 - 06:40 PM in Nerf Wars
I'd take too little cover over too much cover.
#209151 Sof Seattle War
Posted by Retiate on 03 February 2009 - 12:12 AM in Nerf Wars
Generally, with nerf guns, a high ROF has trade offs, as does high ranges. Most guns with high ranges don't have an extremely good ROF. Guns with a good ROF, don't usually hit the century mark. The doomsayer is one of the only exceptions to these general facts about modified blasters. Something that can send 12 pieces of foam 100 feet away in 12 seconds is cheap in my book, no matter who's wielding it. It upsets the fairness of the game when most people have 2K's, BBB's, PAS's, BBBB's, SM 1.5K's, and X-Bows.
I agree 100%.
But you are right in that the gun doesn't make the nerfer.
Maybe so, but it's definitely getting closer.
#214843 Sof Seattle War
Posted by Retiate on 25 February 2009 - 12:16 AM in Nerf Wars
And about the ball gun round, would a Titan modded to fire balls be allowed? I could probably hack up my Titan into something suitable for a ball gun round.
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