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There have been 174 items by PissBacon (Search limited from 01-September 94)
After looking at pictures of the XP220 I realized that I've modded one before, though the results were very disappointing. It had to do with the trigger/valve which didn't open fast enough to let all the air out quickly. It's a squirt gun after all; it's supposed to release the pressure over time.
On a side note, I'm posting from Japan. Woot!
It seems there are 2 trains of thought. One is to take every gun seen in CounterStrike:Source and swap it for some equivalent nerf gun, leaving the gun physics as they were. The other is to forget about what CounterStrike has and define one's own, original gun physics to accompany the weapon models. This second notion seems more logical if the steam engine is to be used.
As for other fps mods, Halo CE is considerably easier to create new weapons for, I believe, since there is much less to account for in comparison to the source engine's intricacy. I've personally played a Zelda:OOT mod which was awesome; it had hyrule field as the map, and even the hookshot was a weapon. However, the Halo CE experience, in my opinion, is inferior to a source mod's fuition.
I'm hoping something is truly done with this project, instead of it being another thread in the pile of ambitious but never tried ideas.
Additionally, the F-4 Phantom II caught my interest while playing Chuck Yeager's Air Combat; putting on the afterburners and nosediving ripped that baby's wings off after leveling out at 10 ft altitude.
P.S. Isn't it strange the first search of the F-4 in google images returns a pic with the f-4 and p-38 together?
Wait, here it is
One thing I notice that differs in design, though, is the way your breach system works. The reason my system was a bit awkward was due to the inside slider as opposed to the much simpler outside slider. My reason for going with the inside slider was that there would be no change from larger to smaller diameters as the dart exits, and the effect of an ideal BBB barrel would be created each time a dart is chambered, with no rough surfaces for resistance and all the proper diameters. This seemed to be a positive change, to go to a simpler plan which probably results in perfectly useful ranges.
Another difference was that you used the upper slider to attach to the loader, which was something I had initially envisioned before needing leverage for the inner slider; of course using the lower (larger) sliding shell to attach to would be impractical when using large plastic piping as you did.
A last difference I'd like to point out is the use of a deodorant stick for a clip. While this is fine for you specifically (and the lid makes it very convenient), the deodorant stick is not a standard size, so people may not be able to reproduce it as easily. If you can make a receiver, the audio tape case is reliably the perfect size for stock darts and stefans cut to the proper size.
Sweet work Forsaken, reap the rewards of a high ROF BBB. Here's to hoping I don't sound presumptuous.
Have you given any thought to connecting the cocking slide of the scout to the SSPB's pump knob? With a vinyl tubing tank expansion, it would take a few more pumps to prime, so it would just keep getting pumped as you use the scout normally, then be a backup shot when you need it. If you needed to re-prime quickly, you could just keep moving the slide, which would also cock the scout. This would also be a little more comfortable to pump, as I've always found those knobs to be way too small.
why not just twist around the pump on the SSPB, so that the pump faces you and the barrel faces forward, then just link it somehow to the cocking mechanism. it would serve you much better to do so, as many have already said.
You're forgetting that the pump has resistance. If the same spring energy that's shooting a dart is connected to priming an air gun, the already whimpy scout range will be further degraded. Now if you could somehow reverse the action of the sspb's valve so that pulling pumps air and pushing just returns the pump, then you might have something useful.
PS The quote system on the new forum is so good.
By the way, extremely clean mod, nice!
Buzz bee really doesn't look to have original content comming out at the moment, and the cheap plastic really detracts from their guns, at least to me. Why would I buy the knockoff when I can get the real maveric for only a few bucks anyway? I'll wait to judge the other two new ones just yet, but my expectations are low.
I was wondering how people are paying for their colleges, especially out of state. Out of state tuition (both public and private) for college seems close to $30,000 a year, which for me is no small sum. I'd gladly go out of state if it weren't for this cost issue. Are people getting scholarships? Loans? Jobs? Since I'm likely to do a double major, finding a job during the school year would seem to defeat the purpose of affording college for me. Places like Stanford and MIT have very strong financial aid programs, but you still leave college with big loans to pay off, which is something that worries me. Maybe this is just the way college goes.
Also, how does it feel so far in terms of sturdiness? Are all of the parts fitting well together and sturdy, or does it feel like it would break if you hit it a little too hard on something?
You probably won't bother reading either of these articles.
I voted runner because other than my doubleshot I only have pistols because my dad works for microsoft and Bill Gates sucks monkey D!?*
Bill Gates: Time's 'Person of the Year'
Sad you could judge a person you likely know nothing about.
EDIT: Really clean mod by the way. Nice.
Some time later the PSP comes along, and I was sure to get one as soon as it was reasonably priced (lik-sang sure went crazy). Considering I can't afford a car yet and my carpool to school typically takes in excess of an hour after we get on the freeway, portable gaming is very practical for me (when I'm not asleep and people aren't so talkative). The PSP hasn't failed me with all of its homebrew goodness (Baby Boomer anyone?), but in no way does it beat consoles which are currently much more comfortable to play.
Well my WoW que is up; sorry for the rant.
I'm willing to bet at least one person here has heard of a gauss gun, where there is an inductor fed a high voltage pulse of electricity, causing a projectile to rapidly accelerate. With the right sort of (iron, cobalt, nickel) weight in the stefan, it could be projected at high speeds. It would require much more energy to fire a foam covered piece with high wind resistance than a dense solid slug, so making one you can easily move from place to place might not be realistic.
I've seen a lot of people posting ideas like alka-seltzer, but this and many others are just different ways of producing air pressure; there really aren't that many ways to propel a chunk of foam when all of the available methods are considered.
Sorry, but I have to disagree with you on this point. Sometimes the accepted norm grew to be from simple logic. Guns absolutely vary in accuracy, though considering the inconsistencies in how they are modded, they will vary greatly from piece to piece. Accuracy in terms of a nerf gun is how consistently it fires a dart to the same place. Sure this depends on many factors aside from simply a choice of gun: the dart, the barrel, air conditions.
Additionally, I will state again that there is no such thing as an "accurate gun." Accuracy is a user-based stat in Nerf. Real guns can factor in non-user based accuracy variables due to recoil, but Nerf guns have very little recoil. What recoil is present can be controlled by an experienced user, or not controlled well by a novice, which would make it appear that the gun is inaccurate. But if you really take the time [10 seconds] to think about it, the user is making the gun accurate or inaccurate. You control how well you aim, how you hold the gun, etc. The gun only fires the darts. You have all the control of where it fires the darts. It is kind of like using a video or digital camera. The camera is not causing a blurry image/shaky footage, it is you.
I really think "accuracy" does not belong as a universal stat, like other true gun-based stats like range, because of the above reasoning. No one seems to challenge the accepted, if the accepted appears to be flawed, and I don't understand why. Same for the lack of widespread and progressive innovation. There could be a lot more homemade designs out there if people took the time to come up with unique designs out of general interest to advance the current technology. Also, instead of building exactly what is posted, people should improve on those designs to suit their own local wars and conditions.
In my experience what aids accuracy greatly, aside from consistently creating darts, is barrel length, but I won't claim to have a definite theory of why this is. Sure, the ultimate factor in hitting a target is human ability, but the whole point of reviewing and modifying nerf is to use this skill to its best. You bet players are going to connect more passes using a well maintained soccer ball instead of one covered in blemishes; you can also bet someone who's never kicked a soccer ball won't notice the difference. I don't intend to start a big debate over this; I hate forums going off topic but here I am doing it. If nothing else, we can agree to disagree.
On the topic though, the big bad bow is one of my favorite guns, though I'll admit I haven't managed to see/use many of the classics people adore. If you put in the time to mod it correctly, it won't fail you.
Thanks for the compliments. Music wire, in a hobby store, is that stuff similar to coathanger metal, but more uniform and easier to work with, not to mention it comes in different diameters. For these reasons it's preferable to use if I were to do it over again.
Why did you say "use music wire in the future", PissBacon?
It's incredible how busy I've been lately; this project's full documentation has been put off for months because of all the things I've been dealing with. Hopefully some weekend I'll get around to a video and/or some accurate ranges.
Covering a painful projectile with plastic tape will not make it any less painful.
Heres a possibility: Instead of bying 4000 of those things, take a bb or two and make a tape ball around it, lightweight, your bb is the centrat weight, and you can make planty. Just a thought, might not work.
And I believe it's already been emphasized, but weight is not the only issue of a projectile. It's ok for airsoft ammo to be so like because it's so tiny and thus has much lower wind resistance; a large foam ball with the same weight suffers much more drag. Why do you think throwing a large nerf ball at someone hurts much less than a small rock?