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There have been 150 items by moosa (Search limited from 13-June 93)
Blaster shells would require injection molding, like they do in the Nerf factories, so you can forget about your mass-produced xbow shells (which would destroy the value, novelty and coolness factor of xbows effectively).
My brief experience shows that these discs are flying extremely inconsistently. They never just go straight, but some shots fly better than others. They basically all fly to the left to some degree, and often after banking left for a while they'll start to swerve to the right mid-flight... weird. I haven't been able to tell yet if the inconsistency is related to the construction of the discs themselves, but there's certainly no visible differences from one disc to the next.
They definitely do fly farther than stock darts though.
Please make it known how your experiences with these compare to mine.
Edit: forgot to mention that there was no noticeable wind, although it was a cold and foggy morning. Even the shots I took inside down the hallway, although it's only 20-25 feet you can clearly see most of the shots banking to the left as they fly out of the blaster. As you'd expect, the rare one that went straighter would also fly better.
Captain Slug mentioned years ago that people really shouldn't use jeweler's screwdrivers like that. They can cause hand cramps and even carpal tunnel symptoms due to their awkward size. Pick up a nice set with rubber grips. You can ask for left-handed ones if you so desire.
You actually get much more torque out of a driver with a fat grip. The difference is really significant. But for whatever reason it seems to be uncommon to find drivers with those small sizes and a full-sized grip, while it's very common to find those jeweler-style drivers when looking for the small sizes.
The new blasters are essentially shooting mini frizbees. Compared to the foam disks, darts are about as aerodynamic as cannonballs. It's obvious the improved ranges are a result of aerodynamics rather than anything going on inside the blaster itself.
If these blasters are going to be of any use, the disks will have to be modified, or a homemade solution will have to be discovered. Any modification to the disks will have to add weight which will cause them to fall somewhat faster, therefore losing their main benefit.
They didn't just replace darts with discs. The internals are completely different. These blasters have exactly zero of the issues associated with air pressure blasters.
Adding weight to the discs should be very easy; first we'll have to get more power out of the blasters themselves. I look forward to people destroying their complex internals with super beefy torsion springs.
The discs go about as fast as darts from a stock Recon compared side-by side, but they have a lot less drop. So they're easier to dodge than stefans with comparable range. Oh well.
But keep in mind that those are stock Vortex blasters. The stock Vortex blasters shoot at the same velocity as stock dart blasters, they just happen to go much further. A modified Vortex blaster could shoot faster just as a modified dart gun does.
In my opinion, The NIC has started to use more Homemades than modified blasters. It is a little disappointing because more people buy them made and the fun part of Nerf is the modding. Tweaking it the way you want it, not buying a polycarb one from someone else.
The fun part of nerf is nerfing.
There have always been contracts in nerf. How is buying a homemade from Ryan any worse than buying a 2k from roboman? For me I modded my guns to nerf. I now have more fun nerfing with a homemade which I built myself and made my own.
The fun part of nerf is whatever you personally enjoy about it. I myself found mods to existing blasters much more fun and interesting than building homemades. I don't have any problem with people making homemades and enjoying themselves- I'm sure it's rewarding- but for me personally that feels less like playing with really cool toys and more like building guns. Some of my favorite blasters are those that are considered much less capable for war use simply because they're fun.
Anyways, I do have a pile of stock longshots, titans, etc. down in my basement right now...
Also since this isn't a mod post- this really should be in the general nerf section.
Well I posted here because it's mod related. I couldn't remember whether or not this forum was supposed to be only for posting actual mods, and I couldn't find any rule about it written somewhere, so I went ahead with it. If it's wrong then I hope a moderator will kindly move it. Sorry!
I disappeared from here and stopped thinking about nerf in general a while ago, feels like maybe a year, but I haven't been keeping track. I still have a giant stash of nerf stuff piled in my cellar, so it's not as if I threw a fit and got rid of everything, just put interest aside for a while. In any case, I decided to come back and see what's been up in the world of nerf.
Back when I was here before, it felt as though the community and popularity of nerf beyond the standard stock use and for those of us "older kids" was on a steady rise. I can't say I really knew that for sure but it's certainly how it seemed to me.
Coming back here now, it all seems very... slow. People are still here and still at it, for sure, but where's all the hoopla? I haven't even seen any recent noob bans yet (maybe the moderators are keeping things cleaner?). I wonder if as many people are even interested in the old rare blasters anymore, or if it's just the newer blasters that are getting the focus these days.
I noticed that NerfHaven was apparently down for a little while, so that could certainly have something to do with it. But really, I'm curious; how far off is my perception here? I've only started kicking around here again the past few days so I'm interested in your opinions.
Just demonstrating the higher velocities. I don't understand why these guys seem so bent on taking single shots with these. They're supposed to be full auto blasters- we want to see the rate of fire!
So I guess these things really do use flywheels? Seems like it has some kind of motorized delivery into the flywheels. I was hoping it would be some kind of rapid, continuous delivery so that these things could really pile out at a high ROF, but I guess the wheels wouldn't have enough torque to keep the ranges up that way without revving up between shots.
Seriously, if stock ranges really are significantly, maybe even dramatically better than for dart guns, why wouldn't you be at all excited? If nothing else it gives modders a chance to explore some fresh new mechanisms rather than doing the same blaster mods over and over again. Plus it gives you something else to look out for at nerf wars, especially if people get good at banking shots with these things.
Edit: SG Nerf reports 55-65ft. ranges on the stock Praxis with a shotgun-pump prime. I thought they would use flywheels, but nope, spring powered. That's literally 3 times the stock range of recently released Nerf dart blasters.
Edit2: Same ranges for all the blasters. These things look like they'll either be really easy to mod or really difficult. Seems like all you can do is replace the spring with a stronger one and then attempt to reinforce the parts. There's no plunger tubes or barrels to speak of. They probably all have the exact same spring and basic firing mechanism. The only real differences between the blasters appear to be the location of the priming mechanism, the way they're reloaded and the ammo capacity.
The Proton is essentially rear-loaded, and is a single shot blaster.
The Vigilon has a built-in side-loaded clip (so you don't need three hands to reload the thing), and holds five shots.
The Praxis is clip fed much like the CS blasters we know and love, and has that pump action prime we all know and dream about, with a generous 10 shot capacity (or 20 with the big clip, which is of course ONLY available with the Nitron).
Benefits: none of the blasters seem to have any trouble with loading, and the issues of air seals, dead space, etc. are completely non-existent, removing any reason to "single" them. It's like they've circumvented all of the biggest issues involved with nerf blasters.
Bah. I was hoping the Nitron might use actual flywheels somehow so it could actually have a rate of fire worthy of "full auto," but apparently not.
I guess the good news is that supercharging the battery could create an automatic spring blaster with both impressive range and ROF, but that sort of thing still isn't practical.
Edit again: This guy's already started modding them.
Claiming 20 extra feet with the stock spring.
And more: http://www.youtube.c...&feature=relmfu
The discs bounce off walls. ;D
The fact that a Magstrike piston only moves <x> distance doesn't really keep you from adding a few parts to mechanically translate that into something like <4x> at the magazine. Of course there will be friction losses, and the piston may have to push pretty hard ... but that should just increase the air volume when it does fire, somewhat like banding the piston would.
Such a mechanism may cause greater pressure to build up within the piston, but wouldn't it also diminish the energy output during firing for the same reasons? In other words, the friction losses would be present not only as the piston fills, but also as it moves in the opposite direction to fire. banding works because it stores energy in one direction and then releases it while firing. What you're suggesting would waste energy in both directions.
This Mirage thing is pretty crazy (it looks freaking awesome), and probably the most creative mod I've seen on here in a long time, but I'm not yet impressed by the ranges. I recall that FA's original Magstrike mod reached as far as 85 feet flat without reconstructing the blaster. It looks like there is room for improvement though, so I will be interested to see what can be worked out.
As far as the air tank replacement, I wouldn't go with a rigid tank, pressure rated or not, if I were you. Even if you could achieve significantly higher pressures that way, I would much rather have the consistency of an air bladder. I think you're underestimating how much those bladders can take. Forsaken posted a pic in his Magstrike thread where he pumped a banded RF20 bladder 80 times without any problems. Also Captain Slug posted this:
...which would suggest that it would be impossible to damage an unrestricted bladder with the stock pump. You'd just have to make sure your clamps and fittings stay strong and secure.
The material of the bladder itself is rated to 500PSI. The Nylon fittings however are rated to 150PSI. The stock pump can only fill the stock bladder to about 60PSI.
If I were you, I'd try some fairly strong bands on the piston and pump the bladder 40 times, then see what happens.
This shows that we can beat the Reverse Plunger. Oh man this thing is wicked.
He just replaced it with an air tank... As if no one else has attempted such a thing before.
Nice job on the mod. It must be nice to have strong performance in a blaster with that form and cosmetic appeal.
I nominate this for thread of the month. Seriously, I thought it would be safer to just not post in that thread when it showed up, but it has to be said. Logging on after a while to see this made my day.
I'm not sure what's more predictable, the fact that these glued Nite Finder threads keep showing up, or that everyone rushes in here to suggest all these different methods which (still) nobody agrees about for some reason.
Update: I tested the seal and it turns out that there's some leakage around the barrels. Thanks for the help guys.
The stock turret seal is not at all perfect. The problem is more likely caused by the barrel material being too tight. Fixing the seal wont hurt, but that alone wont necessarily fix your issue if that's the case.
What size bit?
Then drill it.
Are you talking about if you did this mod alone, or if done in conjunction with your extended draw mod?
The new plunger head gives about 3/16" added travel and it improves the seal greatly. I also added a 1/4" PEX spacer behind the spring. This mod gives about the same added volume as my original mod, but it is also a lot stronger and easier.
Obviously, we need to discourage thinking that all guns are the same, so I understand where you're coming from.
Not only the guns, but the barrel material/dimensions, the dart size/fit, and the pressures you're pumping to. And obviously there's no possible way to account for all the differences in every individual mod. As long as its not a list that anyone thinks they can simply look up an optimum length for their blaster's barrel, then I don't see a problem with it if you find it useful for other means. I think we just really need to get away from this idea of being able to look up barrel lengths.