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There have been 6 items by Edvin (Search limited from 07-December 96)
#93462 Longshot Digital Ammo Counter!
Posted by Edvin on 01 November 2006 - 04:12 PM in Modifications
Display:
The key here is a 74193 up-down binary counter. This baby works like a charm because you can preload the number to start counting from anything below 15. Naturally I went for 6, and it counts down on every rising edge clock signal.
To prevent digit rolling over after it reaches 0, because you wouldn't want to think you have 15 darts left after you fired 6 shots, I connected all the outputs to AND gates (7408 quad AND gate), and link the output back to the CLR of the 74193. And voila, as soon as the signal reach 0 (0000), the bugger rolls over to 15 (1111), and the whole thing is cleared back to 0 again.
The magazine release switch will load the counter back to 6 again.
Countdown trigger
This part is a little tricky, and I can't really find a way to do it just yet. I'm thinking of using a chain of FF switches with 2 triggers--from the cocking action, and then the pulling trigger. However, I haven't had time to think about this yet.
Loaded chamber indicator
I will be using a 1.5 digit display, which means I will have the decimal dot left unused. I'm thinking I might use the dot to display a cocked and loaded gun, since I will probably place the display right over the "loaded slot" of the gun (which turns orange after the gun is cocked.)
Now here is the big question:
I am a lowly electronics student and have barely any experience in the field--what transistors/displays should I use to keep power consumption low enough to stay on a AA or AAA batteries?
If I do anyone is interested, I will post a circuit diagram later.
**this will be the first step to my larger LS mod, which will include converting it to pump action Nerf, with the slide and connections being fitted within the gun rather than just connecting to the old cocking device.
#93460 Longshot Help
Posted by Edvin on 01 November 2006 - 03:55 PM in Modifications
I've been struggling with this problem for quite some time now. (I was about 'tis close to grabbing my saw and just sawing the dang thing off)
#90140 I Was Wondering.
Posted by Edvin on 20 September 2006 - 10:54 PM in Modifications
If you want to refute that, why don't you try leaving your Longshot cocked for a week, and then see if it loses power any. Then post a report.
-Piney-
It's been cocked since I bought it 2 weeks ago, unless I was on a Nerf War session (which mean it's cocked, because no one walks around with their guns uncocked) It is still cocked today, and will probably be forever. (Nerf War here isn't limited to certain place or time..dorm room raiding happen on normal basis.)
It still shoots the exact same distance (or if there is any change, unnoticeable.)
That's my gun anyway.
I guess 2 weeks is nothing compared to 2.5 years as someone has left them cocked in here, and I think my gun would probably die from various other reasons before that time. But if you want to be safe rather than sorry, you might as well shoot it out anyway. I wouldn't worry about it though.
#90026 Longshot "shotgun" Foregrip
Posted by Edvin on 19 September 2006 - 11:29 AM in Modifications
Find a shoulder strap (from a guitar, or backpack even) and strap it on. The Longshot even comes with little strap holes built in! Now strap it to your shoulder, and you won't have to move the gun in order to cock it.
Ofcourse this mod is way cooler than getting a strap..but that gives the same RoF boosts with much less work.
#90025 I Was Wondering.
Posted by Edvin on 19 September 2006 - 11:26 AM in Modifications
Imagine it this way--does the damper on your car die after a few years of uses? Nope..not even with a couple of tons constantly pressing on it. So, no, you cannot ruin a spring by compressing it.
#90024 Stefans In Longshot
Posted by Edvin on 19 September 2006 - 11:21 AM in Modifications
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