So I just finished modifying my fearless fire, and im having issues with my turret cycling properly when I pull the trigger. Any advice? The cylinder half cycles, and the pusher hits the plastic bar in between darts. Im at a loss why. Nothing appears to be broken and everything is assembled in the correct fashion.Any help would be greatly appreciated.
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There have been 21 items by Xenon (Search limited from 01-December 93)
There are 4 of us going. I'm bringing a modified stryfe but the rest of my friends are just coming and will probably play with the blasters that dart zone has. Homemades will probably be OP in an indoor arena, unless you're bringing loaners to even the playing field. I think Filming will be totally fine.
Tomorrow 12/26/15 at 4:30pm Some friends and I are headed over to NY Dart Zone on vets Highways in Holbrook, so come on down if you'd like to join us for some arena gametypes. Sorry this is so last minute but this was planned with haste. Here is NY Dart Zone's website. http://www.nydartzone.com/index.html Hope to see you there tomorrow .
I am not sure but that mod is quite old. I want an 8 shot cylinder personally, because i was cooking an idea to combine the best of both pistols into one. and i've been tinkering with both broken strongarm and hammershot internals to see if i could make them work together, and when i heard about this cylinder i got very excited, but alas .
Damn... I wish I had seen this sooner. I would have sent you the bipod legs just for shipping and would have even painted them up for probably what you spent on them from that ebay link. Sorry i didn't see it in time. I've got dozens of those LS legs laying around. Anyways, if down the road you do decide to do the integration, yes it will mess with the cosmetics of the pj, but depending on how into it you want to get it wouldn't be all that difficult to fix in the end. If you didn't want to touch the paint on the Longshot itself then I would recommend painting the CycloneShock first, then mating it to the Longshot.
Again, I apologize for not seeing this sooner, and if you have any questions about paint please feel free to pm me at anytime. I have years of experience in modding and especially in paint work, from minis to models to mods.
A quick word of advice on getting the paint to adhere to those bipod legs if you do paint them; they are made of the softer plastic, not the hard easy to prime stuff of shells. Vinyl dye WILL NOT bond to it without a very good sanding and wash in an acetone or some other type of chemical thinner. Rub it down first, then sand it progressively down with a quick like 120 grit, then 240, and finish with like a 320 or so.
If you dont do this the paint will just chip up and make for one sad panda.
It is ok Brimstone, the legs i bought on Ebay came with all the required screws and hardware so i'm satisfied with my purchase. Also thank you very much for the painting advice, i probably would not have realized that until i halfway through detailing. I also have a good idea of painting a LS Scope to match to gain maximum LongShot camouflage-ability . As for the Cycloneshock integration, I think that i'll leave the original Blaster shell as is ( minus the Bipod legs) , and maybe it'll be a cooler idea to integrate that gigantic pistol into the LS front gun/ stock extension, and then paint that all to match too. It'll be detachable so the blaster will be only uber front heavy when it has to be, and it'll be super awesome.
Really, although it's probably more of an indictment on me not knowing anything, rather than the merit of the mod.
i'm not sure whether that is because it's overkill and unnecessary or because it takes a special kind of crazy to make one.
Well i was originally planning on installing an after burner, until i cracked the blaster open and realized i didn't have enough room for the cage unless i do some serious shell work, which i'd rather not do for this reason. Right now it's just running on stock motors, no big deal. Also i ordered a pair of LS Bipod legs off Ebay, so for now the Cycloneshock integration is off the table. As for paint, I almost have everything in order, just waiting for the creator to come back to me on which paint he used for the blood splatter. So i'm currently in pause mode, i'll keep nerfhaven updated with what i do.
Also I have a spare flywheel cage laying around that I'd love to add and make it a quad shot beast, but i'm not sure whether it's better to run al 4 motors in parallel or in series with one another, and any other tips i should remember? Possibly a good wiring guide? I'd rather not add a pump-grip because i really dislike that waste of space. this blaster is used mostly in basement and arena (dart wars type) Gameplay, due to it's rather aggressive paint job, and i've never seen a cyloneshock integrated into a LongShot shell, so i'd like to try this. Unless however if it's possible to obtain a pair of the LS Bipod legs, paint them to match and snap them into place and make that space useful again, that too would make me very happy. On the electrical side of things, lets say i replace all 4 motors with RM2's and i decide to run the cages in parallel with one another, using the stock battery tray and an added 4 AA Battery tray running 8 trustfire batteries, is this a good idea? or will the motors squeeze the juice out of the batteries so quickly that i will constantly be changing batteries on the battlefield, or will have a very short lifespan? would a mod like this need LiPo Technology? Help and advice is required.
I hope this late reply will be excused due too site maintenance happening in the midst of this conversation. The LS doesn't need a pump grip because it's really a stryfe with a LS shell integrated around it. and im mostly interested in advice on painting techniques and how to save most of the original paint.