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There have been 196 items by Applefury (Search limited from 11-November 96)
#199554 Japanese Nite Finder Rip-off?
Posted by Applefury on 29 December 2008 - 12:55 PM in General Nerf
#199602 Japanese Nite Finder Rip-off?
Posted by Applefury on 29 December 2008 - 05:27 PM in General Nerf
And that's all kids for your Geography lesson.
#199629 Japanese Nite Finder Rip-off?
Posted by Applefury on 29 December 2008 - 08:36 PM in General Nerf
#199968 Level 2 Singled Rfs
Posted by Applefury on 31 December 2008 - 01:51 PM in Modifications
The only time I could and in your case single a RFS is when the rotational mech gets broken.
#200051 Level 2 Singled Rfs
Posted by Applefury on 31 December 2008 - 06:28 PM in Modifications
#200131 Nightfinder Manta Ray Mod
Posted by Applefury on 31 December 2008 - 11:17 PM in Modifications
Theres a total of three Nightfinder Springs in each of the guns but its pretty hard to cock Plus we banded the plunger rod so it shoots faster and harder. The weights of the washers we were using in the stefans were size 8 washers
Thats freakish. I was modding my cousin's night finder an with a dtb and NF spring in it, and a cpvc barrel. We hit about ninety feet. When his account I will have him upload it. It was insane, but was acurately tested with a hundred foot tape, so i can tell you it was real. He was so proud it hit farther than my BBBB spring Ls. I showed him who was who with my +bow though...
Wait a second, throwing the gun doesn't count. A foam projectile has to come out of some sort of barrel.
No, but all jokes Aside Xtremejump thats bullshit, a dtb spring isnt that strong.
#200186 Less Than Satisfactory Maverick
Posted by Applefury on 01 January 2009 - 09:12 AM in Modifications
1.) Make sure the plunger tube is pressed tightly against the turret pull that part sticking out of the plunger tube out a little and put it back then try again.
2.) Make sure your turret is rotating properly, It might be that you've somehow damage the rotational mech and sometimes the turret rotates and others not. Or not enough.
3.) Check that the remains of the A R's you cut out are in proper position.
That is all I can say without pix.
#200503 Very Noobish Question
Posted by Applefury on 02 January 2009 - 10:47 AM in General Nerf
It's actually quite obvious.
#201151 Snowboard
Posted by Applefury on 04 January 2009 - 09:12 PM in Off Topic
#201372 Snowboard
Posted by Applefury on 05 January 2009 - 10:11 PM in Off Topic
So in short, Shut Up.
Also this is a snowboarding thread, read above.
#202297 Springs Help
Posted by Applefury on 10 January 2009 - 08:34 AM in Modifications
#202465 Magnificent 7
Posted by Applefury on 10 January 2009 - 08:16 PM in General Nerf
If you are trying to balance the game more and make it closer and more dodging, might as well just have stock battles. We mod our guns to make them better.
Doomsayers are still wielded exclusively by humans, which last time I checked can only aim and focus at one target at once. He can't knockff a whole team simultaneously, or close to that for that matter.
My 2 cents, the doomsayer is beaten using these skills you keep mentioning.
#202473 Massacre 2
Posted by Applefury on 10 January 2009 - 08:36 PM in Nerf Wars
- Doing much better and getting much more kills then I did last war.
- Insane wingman matches with rokor as my partner first round we won we took out Crooked and FA almost simultaneously as the round started, then Crooked and FA dominated us where one round I was running like a bitch from FA only to have my gun pointed at him realizing I was out of ammo, running behind a barricade dropping my barrel screaming "TAP!TAP!TAP!" as FA ran over and shot me in the back.
- Long Team Deathmatches where I didn't lose a single life.
- Rushing alot more ( Also inspired by garret )
- Pistol rounds where I was caught in between FA and Crooked
- Royal Rumble, running into a corner shooting Chuckles, then Fester ,then Zander
- Guardian rounds where one of the captains was completely bunkered in side a gym wall
- That amazing headshot, damn
- Getting quite a few tap kills, one where I slid in and crooked and I tapped eachother at the same time.
- Crooked using Lionheart beastily throught the day, only to have it break in the last round.
My Doomsayer was shit and shot about 25 feet, earlier it was shooting 45ft hard and fast. The cold must have gotten to it. I'm going to further increase the seal to make it very good.
It was insanely fun and can't wait till the next one in march.
#202566 Massacre 2
Posted by Applefury on 11 January 2009 - 09:38 AM in Nerf Wars
Update: My doomsayer is in now full working order, I will be range testing if it warms up a bit. But i assume 90ft.
Going to open it again and see why turret isnt auto rotating.
#206147 Longshot Question
Posted by Applefury on 25 January 2009 - 08:47 AM in Modifications
Oh and, why would you reccomend doing an angel breech to a NEWBIE? No offense Nerf Special Forces but the Angel Brass Breech is very difficult and I doubt you can do it. You can try, but be willing to lose a longshot out of it. Another thing about the breech is that it requires lots of brass in many different sizes and it needs to be cut by a dremel with a metal cutting disk.
But if you want 95ft+ and wanna keep the clip Angel Breech is the way to go.
Attempt it at your own risk.
#206149 Air Xxl Bazooka Mod
Posted by Applefury on 25 January 2009 - 08:58 AM in Modifications
#207463 Spring Adding?
Posted by Applefury on 28 January 2009 - 10:15 PM in General Nerf
I've studied intensively what spring adding does to help the gun...Nothing! If you want more power you need more cubic centimeters of air to go through the chamber and adding springs don't do that, it just makes it harder to prime
Lolwut?
You mean that we've all been wrong all this time!? And the reason my spring added longshot goes farther then it did without the spring added is because somehow by adding the spring I increased the cubic centimeters of air going through the chamber? SWEET! I'm pro.
Note people he did say intensively, he could mean that he just went around and asked his friends in preschool if adding springs could make the dart shoot farther.
Your on the right track the right track though; A larger plunger tube is good but there is many factors to why the dart goes farther, and one just happens to be that the faster the air is released the more time it has to build a larger amount of pressure behind the dart to send it out faster.
I know you expected to be praised for finding out something so groundbreaking but.....maybe do extensive research instead of Intensive
#208032 The Hellbringer
Posted by Applefury on 30 January 2009 - 10:06 PM in Modifications
Yelling at this guy for posting this in his own thread will nto make your E-peen any larger.
#211441 Spring Toronto War!
Posted by Applefury on 11 February 2009 - 04:31 PM in Nerf Wars
-When: March 21st ( Thats a week after massacre 3 )
-How long: 10:00AM-5:00PM ( Maybe longer if people can move. )
-Purpose: Just have fun with the weather warming up. I know I like to nerf as much as I can.
Go to Massacre 3! Lose less darts, more people.
And if your not too tired, then come here a week later.
Bathroom note: Goulding community center on site.
Safety Rules:
Eye protection. Dress appropriately for the weather.
Banned guns:
No Titans, No Homemade air guns No plugged BBBB ( Be nice if you have one unplugged, don't aim for the face.)
Titans will only be allowed if it is a 4 shot spread.
Instructions:
Bring a lunch or we might put some money together and order pizza.
Games: wont go into details here but we will play most common games, ex: Team DM, CTF, Flag Push/Pull, Guardian. We will mix it up!
Definites:
Applefury +2
Forsaken_angel24
Rokor
Foof
Dude13
Pearson2
Keitan
DQ
Maybes:
Deadumpster
Glint
Where it is.
As for parking, there is a parking lot.
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