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#361812 deploy with demolisher integration any ideas how to do it?

Posted by ComradeSch on 23 October 2017 - 08:30 PM in Modifications

 

integrate the internals of the demolisher into the deploy

 

Okay, so what you're best off doing here is essentially to use the magazine well of the Deploy, and the front end, stop the pump grip from moving, and use the back half (the pusher and the rev trigger) of the Demolisher in place of the stock. You'll be taking the dart tooth out and putting the flywheel cage where that was, as you don't have a bolt anymore. 

 

That's my best advice. You'd lose the sliding gimmick, but keep the terrible flashlight and the re-orientable magazine well.

 

However! An even better idea would be to do the same with a Stryfe instead of a Demolisher, and give it a full auto kit, since Stryfes aren't expensive and are much less bulky.




#361808 deploy with demolisher integration any ideas how to do it?

Posted by ComradeSch on 23 October 2017 - 03:21 PM in Modifications

Throw the Deploy in the bin.

 

In all seriousness though, exactly what are you intending to do? Mount the Deploy where the Demolisher launcher is? Integrate the internals of the Demolisher in the Deploy? Integrate the Demolisher launcher into an electronic reworking of a Deploy shell?




#361792 Flywheel ammo length?

Posted by ComradeSch on 19 October 2017 - 07:42 PM in Darts and Barrels

High concavity, standard crush setups should also be able to fire harder tipped darts like FVJ's, which high crush setups struggle with, right?

Probably, more surface area means more kinetic energy transferred to the dart and less crush for the same benefit would also be better for dart lifespan too.




#361690 What would you people consider the rarest blasters or attachments?

Posted by ComradeSch on 30 September 2017 - 02:35 AM in General Nerf

What is that? Does it work with regular ballistic balls?

No, those are larger in diameter and softer, even more vintage balls, as far as I am aware. I think CaptainXavier has some, actually. Think of these as the 5 1/4" floppy disks while regular ballistic balls are 3.5" floppy disks.




#361641 On the Worker Prophecy and Accufake Stefans?

Posted by ComradeSch on 24 September 2017 - 10:47 AM in Darts and Barrels

Heya there,

 

Honest technical question. I'm thinking of getting a Worker Prophecy, with the extended plunger tube, Stefan chambering, and Worker hex mags. Question is if the darts I'm working with will get the higher-FPS preformance out of the high-power Stefan-caliber Prophecy with a Scar barrel?

https://www.monkeemo...r-shell-package Package D plunger with extended plunger tube and Stefan breech, MCX kit, F10555 pump kit, slanted transparent AFG, Worker collapsible and foldable buffer tube and stock. https://www.monkeemo...ling-muzzle-0.5 This is going to be my Scar Barrel. And yes, I expect a drop in FPS from using a Scar barrel. I'm talking getting something like under 100FPS using Stefans instead of the 160-180 I would expect from just using a Scar barrel.

Here are the darts: http://www.lightake....ck_2266574.html

They're knock-off Accustrikes cut to Stefan length and apparently some people report the Prophecy, in its full-length breech, doesn't like Accustrikes, but the Stefan-caliber Prophecy seems to like these Sweet Oranges/nipple tip stefans.

http://www.lightake....ck_2266567.html

TL;DR, will the dart fit for Accustrike slugs in the stefan-breech Worker Prophecy be a problem, or is the problem only with stock-length Accustrike darts in a stock-length Prophecy?




#361491 Nerf Juggernaut Build - Can it really be done?

Posted by ComradeSch on 02 September 2017 - 06:12 PM in General Nerf

Well, let's say you need larger projectiles or amounts to damage the beast. To bring him down, you'd need 16 Rival balls/Micro darts, 8 MEGA darts, 2 Demolisher/Buzz Bee grinaides/Ballistic balls, or a Titan rocket.

 

Complicated? Yes. But, boss battles tend to be a little tougher than standard enemies.

(Unless you're a stealth-archer that exploited the alchemy/enchantment loop to make a 10,000 damage Enhanced Dwarven Crossbow and over-capped Leather armor of Fortify Archery 4000% and Fortify Sneak 4000%. Then, you'll gib a boss as easily as a mudcrab.)

I feel bad for him when my Rapidpistol gets involved at close range. 22 rounds with over 6 darts a second  would involve flanking him and dumping a mag in his back.




#361468 Nerf Juggernaut Build - Can it really be done?

Posted by ComradeSch on 01 September 2017 - 01:42 AM in General Nerf

Meaker is right, and you need to find a balance. Too much weight and bulk and you're basically a giant, slow target, and only one hit'll tag you out in an actual war. Lighter loadouts with high rates of fire and enough ammo to feed that high rate of fire is great.

 

However, one gametype that a juggernaut loadout would be great for it Humans Vs. Zombies. While having a pair of Stampedes or Vulcans mounted on your shoulders might be a terrible idea if you're fighting others that are shooting back at you, it's an excellent idea for shooting at hordes of zombies.




#361418 Awfuls round blasters

Posted by ComradeSch on 28 August 2017 - 03:01 PM in General Nerf

For me, I would use my modded Longstrike because of its insanely unreliable mechanism, my Longshot front gun, or if I had one, a Buzz Bee Double Shot.




#361404 Rival: What 'team' colour do you prefer?

Posted by ComradeSch on 26 August 2017 - 02:18 AM in General Nerf

Fairly straightforward, which team colour does the community like best? Red, Blue, or Phantom Corps? Personally I prefer Red. I own a Khaos and a Nemesis in red, and I made the following shitpost I think you might want to adapt and have some fun with:

 

 

 

So you want to do Nerf Rival and be on a "team", huh?

Here's how to do it properly.

1. Get a Nemesis of your team colour. It's absolutely essential.

2. Get an Artemis as a sidearm.

3. Wear a sling for both.

4. Grab a giant dump pouch in your team's colour

5. The appropriately coloured Rival mask for your team is essential. Get one.

6. Don't think about the Phantom Corps.

7. Get a trench coat in your team's colour.

8. Do NOT THINK about the Phantom Corps.

9. Buy at least a thousand Headshot rounds.

10. IGNORE THE PHANTOM CORPS. THEY DO NOT HAVE THE NEMESIS OR ARTEMIS.

11. Cry if you're on the blue team. After all, better Red than dead.

12. Wipe the floor with the Hera-And-Apollo armed Phantom Corps as you now have permission to think about them and have much better armaments.

 




#361205 How large are your arsenals?

Posted by ComradeSch on 05 August 2017 - 10:12 PM in General Nerf

I have two 55-gallon totes full of working blasters, a 30 gallon tote full of dead blasters for parts, a 20 gallon basket full of overflow, and a couple more random blasters floating around the house at any given time.

 

I don't actually have that many magazines, which is an issue. I'd say I have about a dozen 12 rounders, 4 18s, 2 25's and a 35 for darts (I give the 6's away to kids). Three 40's and two 10's for vortex but one of the 40's is disassembled. Five boomco 40's and two 20's, plus some random small ones. Fourteen or fifteen Rival 12 rounders (they were on sale for $6 so I stocked up). And three vulcan belts. I have 600 good darts (waffle) a gallon ziploc full of random colored elites (I give the blue ones away). Two Gallons ziplocs of vortex discs, two gallon ziplocs of rival (mixed headshot and nerf) 1.5 gallons of boomco darts, and a drawer full of random large ammo (zing arrows, nerf arrows, balls, demolisher rockets and XBZ rockets). I also have a plastic shoebox full of IMR's and alkaline batteries which I would consider part of my nerf ammo.

 

I also have a good sized box full of stocks, slings, barrels, grips, scopes, etc. Some of which are useful and some of which are not.

In terms of actual ammuniton, you seem to be doing much better, next time I have $500 to throw around I'll likely order 4,000 EKind waffle tips, but then again, I have so many magazines because I tend to supply others when I nerf, and that means I have to loan out mags all the time.

 

I don't collect, so what I end up keeping is what I use (or my son plays with). So I only have 7 at the moment.

Well, you do have the slug under your belt, I guess you can rest on your laurels~

 

I think I'm sitting somewhere between 40 and 60, but I both have kids and do collect, so I keep some older, interesting, blasters many would pass up or ignore. I'm considering liquidating my Boomco stash, which is like 20% of the collection though.

Boomco's likely going the same way as vortex and dart tag, might as well save them up for when people look for Boomco to collect and make a good paycheck off it.

 

I don't collect, so I only have...5 blasters. It's all I need though (2 primary blasters, 1 secondary, and 2 backup).
As for magazines, I have two 6 mags, and one 12. Yeah, I know, that's not much; however, I don't fire that many darts in wars (1 shot 1 kill!), so it works for me.
I also currently have around 75 elite darts, 24 accustikes, and 15 "elite" stefens.

Not even an 18... Still, what do you use?

 

 

I just don't have space to store 500 blasters.

It's a pain in the arse to store my collection, and my tactical gear, and electronics, let alone 15 times as many as I have, I get it XD




#361186 How large are your arsenals?

Posted by ComradeSch on 03 August 2017 - 11:58 PM in General Nerf

Simple question, how many blasters do you own? And how massive is your store of magazines/clips/belts and ammunition?

 

I would hazard to estimate I own 31 blasters of various types, most being flywheel powered. I have one Rival blaster, a Khaos, and just the one Khaos magazine, and a store of around 100 HIR's. I do have numerous semi-and-full-auto blasters, including a JLCustomsCreations Rapidstrike and a Regulator as centrepieces of my arsenal.

 

I would estimate my .50-cal dart stores to be somewhere in the realm of 1,000 darts and I have 18 18-round magazines, 8 22-round magazines, one 35-round drum, one Magstrike clip, one modded 75-round Vulcan belt (no Vulcan though), an enforcer belt and an Enforcer, as well as probably 9 Demolisher rockets and about 60 Mega-caliber (.75 caliber) darts.




#360781 Nerf Rayvenfire hype thread

Posted by ComradeSch on 25 June 2017 - 11:22 PM in General Nerf

Shiny. I'm very very excited. Integration and mod time!

True, Rayvens are great for that. Stock? Not a fan of the heavy trigger on it and prefer my Modulus (or Regulator).




#360761 Favorite Nerf Melee Solution? (If your wars allow them)

Posted by ComradeSch on 23 June 2017 - 11:34 PM in General Nerf

How do you like to smack people with foam, if your wars allow it? To be clear: "melee" is any Nerf tag that does not include firing/launching a foam or Boomco dart, rocket or ball from a blaster at long range and means any foam/sock implement that's designed to be used to strike with safely or to be thrown.

 

Personally, I have a few options I like, an electronic lightsaber, a Marauder sword, and a LARP reproduction of a Soviet entrenching tool made out of foam.




#360727 Nerf mercenary for hire

Posted by ComradeSch on 23 June 2017 - 05:09 AM in General Nerf

I assume this is a joke.

Frankly, I hope it is.




#360725 Nerf mercenary for hire

Posted by ComradeSch on 23 June 2017 - 04:28 AM in General Nerf

...I know you're new here and all that, but I gotta be honest with you. No-one is going to hire you. Nearly every hardcore nerfer is going to have a highly-modded blaster that will manage to overtake you unless you have something to match them, and even then, said nerfers would rather handle their opponents themselves. Besides, Nerf isn't simply about winning, it's about having fun. And no-one is going to be so obsessed with winning that they'd hire a mercenary, as many things from actual warfare don't transfer over to Nerf.

 

Tanks exist in real warfare, but we don't use them in Nerf. Why? Because the concept of a tank (an armoured, well-armed box with an engine and treads/wheels) simply doesn't apply to how our hobby works. And when 'tanks' manifest themselves (almost never), they mostly amount to riding into the battlefield in a pickup truck with a Vulcan on it (and that only happened once, in Australia).

 

Likewise, the idea of a mercenary doesn't apply to Nerf either, because surprise, Nerf guns don't kill people, so it's no big deal if they get tagged out, and paying someone money to come and fight for them is rendered redundant when they simply can play a team match and have half of an entire Nerf club, essentially, for absolutely free.




#360723 What type of ammunition-carrying solution do you have?

Posted by ComradeSch on 22 June 2017 - 09:18 PM in General Nerf

I mainly play short games where one jungle mag is enough. Recently I made a double mag holder to attach to my belt. I used some Eva foam left over from prop making. The paper is there in case I want to make it a double stack later.
attachicon.gifimage.jpgattachicon.gifimage.jpgattachicon.gifimage.jpg
Gallon ziploc bags make great dump pouches btw.

Quite an intriguing solution, I had a cardboard-and-duct tape triple rig I used to use (back when I had only a few and not 20 18rnd magazines), but it ended up getting too squished. Then I found I could afford Blastersmiths UK stuff XD




#360683 What type of ammunition-carrying solution do you have?

Posted by ComradeSch on 20 June 2017 - 08:54 PM in General Nerf

So you enjoy blaster fires, huh?

I haven't settled on a kit. I've used a messenger bag full of mags, a tool belt full of mags, and just pockets to support a Boomco Rapid Madness (and a TTG) Last game I ran a strayvan with a double-18 and no spares and a couple of single-shot pistols. For the next round I've got something else planned, but have a belt and dump pouch now.

I haven't had any issues, surprisingly. But good to know~




#360679 What type of ammunition-carrying solution do you have?

Posted by ComradeSch on 20 June 2017 - 08:26 PM in General Nerf

Simple enough, when you nerf, how do you carry your ammunition into battle? Do you like having a setup with a load of magazines on your body and maybe a cargo pocket for loose darts/SledgeFire shells like Captain Xavier? Do you like running a Nemesis/Hirricane and shoving hundreds of Rival rounds into your cargo pockets like OutOfDarts? Do you run a thigh/belt rig like LordDraconical or Coop772? Do you run a Hail-Fire and thus a self-contained loadout? Or do you just like to smack people with melee?

 

Personally, I prefer running large amounts of magazines on a chest rig. My main loadout is centered around 10 regular 18's and now, a Regulator, on a chest rig. Alternatively I'll run a basically-modded Stryfe with a Worker AK kit and stock on two Trustfires and two alkalines, but with a MOLLE kit including storage for 8 worker mags, or when I feel absolutely ridiculous, I'll run actual Soviet-issue RPK mag pouches on a belt carrying Worker 22-mags, a LARP Feldspaten (field spade) and operate with a full, 1950's-accurate Soviet uniform just for the laughs.




#357964 What was your first overhaul?

Posted by ComradeSch on 13 February 2017 - 07:23 PM in Modifications

My Immortal Longstrike and my Firestrike. I shoved two springs in the Firestrike and intend to improve the barrel.




#357836 Magazine pouches, pockets or holsters th at suit the Worker 22 Banana

Posted by ComradeSch on 05 February 2017 - 03:37 AM in General Nerf

Not sure, but the Blastersmiths UK 18-round pouches work for Worker mags.




#357829 Longstrike OMW immortal kit priming help

Posted by ComradeSch on 04 February 2017 - 08:23 PM in Modifications

Thanks for helping. I will be sure to try what you suggested. Thanks!

 

No problem! I will warn you about something though: If you want to take it apart, well, that's not happening once you hot glue it, but whether or not it's a bad thing is your call.




#357811 Longstrike OMW immortal kit priming help

Posted by ComradeSch on 03 February 2017 - 11:16 PM in Modifications

What you can do is put hot glue in the female side of the priming rod and push the two parts of the bar together, and both the 5kg spring and 7kg spring need two hands to prime. I would know, I have a 5kg Immortal kit installed (And got my hand jammed inside the damn thing while installing it). As for pump grips, well, I don't know, in all honesty.




#357785 Adam Savage of Mythbusters does an extensive Longstrike mod

Posted by ComradeSch on 02 February 2017 - 11:53 PM in Modifications

Aah, the good old Immortal kit. Got my hand jammed in it once.




#357638 Nerf prices skyrocket

Posted by ComradeSch on 21 January 2017 - 03:31 PM in General Nerf

I remember back when I first started in Nerf, you could get a Maverick or a Nite Finder for $8- Currently the price of a Jolt without taking inflation into account. Currently, similar-tier sidearms like the Strongarm, Hammershot and Firestrike  cost about twice as much. I blame inflation for part of why the prices are generally getting more expensive. And sure enough, $8 in 2006 is about $10 in 2016 money- But also, the cost of plastic is rising, meaning production is more expensive. With global crude oil reserves running low being likely to occur by 2050, I predict plastics will be more and more made out of PLA to compensate. And PLA can be more flexible than ABS.




#357548 Has Anyone Made a Mod for the Centurion?

Posted by ComradeSch on 12 January 2017 - 11:00 PM in Modifications

No doubt about it, the stock centurion sucks. its big, unwieldy. has a lot of dead space. has this weird reverse plunger system... thing. its accuracy is through the floor and is on its way to hell. its the only mega with a clip so no spare mags, no capacity upgrades unless you MAKE mega clips (in which case plz send one my way XD).

 

 

the only good side is apparently is that its big, so intergrations and internal work is easy. or so im told. the shell does look kinda cool but whats inside is what counts.

 

anyone have a good modded centurion? or a link to one? or know someone who knows someone who knows someone who does? the centurion looks like it should give the person who got hit a good bruise. imagine what a NORMAL plunger that BIG with something like 1264823726348 [[k26]] springs behind it. it might be the first nerf gun to reach relative velocities XD. cant someone 3d print something like that? PLZ IF YOU HAVE ONE PLEASE SHOW IT OFF TO THE WORLD. NOBODY WILL COMPLAIN ABOUT YOU SHOWING OFF.

 

I took the shell and barrel and transplanted them on a Magnus. I glued everything together with hot glue and made a bolt-action rifle like a Berthier.




#357538 For those in more humid areas what barrel material do you use?

Posted by ComradeSch on 12 January 2017 - 12:01 AM in Darts and Barrels

PVC works pretty well. I made a Mega Dart barrel out of an aluminium handle for a metal detector however.




#357536 Rotofury catch issue

Posted by ComradeSch on 11 January 2017 - 11:44 PM in General Nerf

I have never encountered a situation like this in a slam-fire blaster, but I have encountered a quirk like this in the Retaliator. I think the slam-fire mechanism is worn out and/or your trigger is being interfered with.




#357494 Cs-6 Magazine feeding/priming issue

Posted by ComradeSch on 07 January 2017 - 07:45 PM in General Nerf

The OMW Immortal kit can be fickle at first, you need to break it in a bit and then it'll be way more reliable. Also, worn darts jam a lot, so make sure you don't feed bad darts.




#357351 Nerf Knee Mortar? My Thoughts on the Tri-Strike Missile Launcher

Posted by ComradeSch on 30 December 2016 - 01:52 AM in General Nerf

Most of you are familiar with the Tri-Strike, and I actually had the thought of resting the thing on the ground and using the ground as something to brace it against, to not only improve range and accuracy, but also to keep my shoulder from getting bruised to all hell.

 

So I started using it like one of these: maxresdefault2.jpg

 

That is Ian from Forgotten Weapons with a Japanese Type 89 "knee mortar". Note that he has the launcher and the tube resting on the ground at an angle.

 

So I took the general idea of how the "knee mortar" was used, and I applied it to Nerf. 20161229_223431.jpg

 

In this case, the Demolisher stock provides a comfortable grip and a fixed rest to brace the launcher module against the ground, and the Tri-Strike stock is extended, rather like a plunger detonator for dynamite. The stock, being separated from the blaster module and braced solidly on the ground, can have one's entire body weight pushed into the stroke and this increases accuracy by not throwing the barrel off via the recoil of shoving the stock forward. High velocities and highly controllable groups were what I found trying this tactic out. 20161229_224558.jpg

 

This can also be a flexible tactic- The pump can be  braced on walls, solid furniture, or trees and the flexible tube means that you can point the tube like a pistol and not lose accuracy due to the force you exert on the pump, making it good for shooting around cover as well as good for direct and indirect fire.

 

So, I hope you enjoyed this little experiment and I hope you'll consider trying this tactic!




#357252 Top 5 best springers for Nerf wars

Posted by ComradeSch on 20 December 2016 - 08:58 PM in General Nerf

Depends, what role do you need it for?

 

If you want a one-shot kill at close range, but as a backup, use a Rough Cut or a Sledgefire (after removing the stock). This is useful for keeping people behind cover, since they know they won't be able to dodge two or three darts just to poke their heads above cover.

 

Need a good mix of fire rate and range for a primary? Use an Alpha Trooper or a Rampage. I prefer the Alpha Trooper because loading from the bottom makes more sense to me.

 

Want an effective sidearm that has good fire rate and decent capacity? Get a Strongarm, you can slam-fire it.

 

Want a good springer overall? Get a Stampede and upgrade it, like Captain Xavier did with his primary, EIR. Yes, technically the Stampede is a springer, even though it takes batteries, because the main power going to the darts is from a plunger and plunger tube, the mechanism is just primed and reset electronically.




#357250 Best motors for a rapidstrike on 3S Lipo?

Posted by ComradeSch on 20 December 2016 - 07:10 PM in Modifications

Ryan at MTB did a great video on this subject, I'll refer you to him.

 

https://www.youtube....h?v=paVvQyNmxnc




#357249 Hammershot vs Strongarm/Maverick

Posted by ComradeSch on 20 December 2016 - 07:06 PM in General Nerf

Generally if you're in a situation where your sidearm has to be drawn, something's wrong with your primary, which likely fires much faster than your sidearm. With a secondary, you will also likely miss, so you'd need to fire several darts to make sure you hit your target. And you don't have that fire rate for a Hammershot. I can 3D print a 9-shot cylinder for a Strongarm and fire off those 9 darts at the same fire rate as a Hyperfire, but if I'd choose a sidearm, I'd go for a Rough Cut (same reasoning) or I'd simply spray them with a Magstrike.




#356392 Mega Double Breech- NOT a shotgun!

Posted by ComradeSch on 23 October 2016 - 10:24 PM in General Nerf

https://www.youtube....h?v=BiTC5Nm7C3c

 

According to this video, made by someone I can assume is Chinese, managed to get a Double Breech from Taobao, and apparently, it's mechanically just a Buzz Bee Baron with a more complicated firing mech.

 

TL;DR, pass this thing up immediately.




#356391 Homemade Titan Rockets- How would YOU go about them?

Posted by ComradeSch on 23 October 2016 - 10:21 PM in Darts and Barrels

What are you making it for?

 

Do you just ant the stage presence of firing larger things than everyone else? If so, it doesn't really matter how you make them, because performance isn't what's important.

 

Do you want the psychological edge of firing big things at ordinary ranges? If so, I'd recommend Drac's approach, because its fantastic for that.

 

 

Do you want the performance edge that innately comes with firing larger calibre ammunition, thereby enabling superior range? If so, you have a problem:

Ordinary nerf darts are fired with an equalisation of pressure from inside and outside them, preventing rupture over numerous repetitions. This is one of the reasons that Drac's rockets are more durable - the PETG sleeve bears the internal pressure, and not a pool noodle. However, Drac's rockets are still a flawed system, as they do not have a sealed pressure container. You could improve on this by adding a cap to the PETG wall, then adding an O-ring at the tip of the barrel to ensure a perfect seal from barrel to PETG. This would allow you to ramp up the pressure (for higher acceleration), and increase durability (by having a sealed pressure vessel).

 

As for the head, use something a bit heavier, like half a stress ball with a weight inside. A rocket (even one with perfect fins) relies on the weight distribution being near the nose, otherwise you get spiraling and pretty bad inaccuracy. If you get a decent weight at the front (probably 50 - 100 grams), and no fins, your rocket will still fly true.

 

Overall, rockets do what MEGA darts should have done - add mass, so that range can be improved.

I will take your advice into account; Note that I'm going for economy and compatibility with a stock-size barrel, though I am certain I could probably have a drain cannon backup for both.




#356229 X-Shot Micro Sold At Dollar Tree

Posted by ComradeSch on 11 October 2016 - 06:00 PM in General Nerf

Hey, everyone, I wanted to just let you know that I was at Dollar Tree earlier today when I noticed that they were selling the X-Shot Micro there (thereby making it literally the best dart-slinger in the entire store, bar none), with a change in stickers and they include a few plastic target cans, and despite being an X-Shot product, they do not have any branding from the manufacturer.

 

And because pics or it didn't happen: 

 

IMG_20161011_155525.jpg

Everything it came with, except the darts cringes at calling those projectiles that come with it "darts"

IMG_20161011_154741.jpg

The pistol compared to my hand.

IMG_20161011_184706.jpg

The dollar store dart throws up on saying that compared to an Elite. The head is black and a plastic, straw-like tube extends through the length, like the crap sticky darts that came with the original (pre-Elite) Clone Trooper Blaster.

And a PSA: I tried the darts it came with and it was lucky to make it ten paces. But, I shoved an Elite Dart into it and it immediately got Jolt preformance. It was visibly slower than my modded Firestrike, but let's be honest, no Jolt-style pistol can beat a Firestrike with an insane spring combo.




#356216 Your thoughts on the Accustrike darts?

Posted by ComradeSch on 11 October 2016 - 12:36 AM in Darts and Barrels

well now they're not giving the illusion of different types by color and the rare USDart
Don't mean to make this a dickwaving thread but, LOL FVJ accurate, USCs are more "accurate" and cheaper, 3.30 USD a dart, and legal everywere

>plugs in dart guide

They're good that they're be stock ammo that's available in store, in  mass and large quantites for people hopefully.
Have only saw 30 dart max for USDart (the magfed suction) so hopefuly this will be sold is larger quantites like 75.
Dunno why anyone would want the eilte dart though, if there's a better option. Accustrike probably will be more expensive than elites than to make them a viable seller against accustrike darts.

TBH I'm really curious how nerf approaches this, and I'm glad there's a new design but I just want to know if it will hop. 
Please hop in my .495 alu lol

Duly noted, I'll take your dart guide into consideration. However, we'll have to thoroughly test the Accustrike darts. My typical accuracy test involves a Buzz Bee Sn1pe (stop autocorrecting it) (it shoots just a little softer than a Range Master/Orion) and I use the scope to aim at the top half of my coffee pot from a good 30 feet (the maximum range of a typical firefight) away. I ran the test and found that my FVJ's were noticably better than Elite Darts, so I can't wait to try out the Accustrike and USC's.




#356173 Bike pump titan tank

Posted by ComradeSch on 08 October 2016 - 09:00 PM in General Nerf

I like drain blasters more because it's a premade package with a bigger tank than a Titan, and they're cheap, but I had a lot of trouble working with these sorts of projects.




#356170 Your thoughts on the Accustrike darts?

Posted by ComradeSch on 08 October 2016 - 08:08 PM in Darts and Barrels

Edited because more relevant data from people. I got the connects yo!

Got to see one with an unnamed source(s).
So far, these are kinda accurate. They're USCs that fly farther and hit closer to regular velocities. They're decently accurate,
and "slightly better than USCs". Why should this matter to us? Because casual stock guys can come in and play, buy all store dart flinging stuff and have decent gear. It's kinda like rival, but compatible with everything. So it's cool and kinda worth looking into. 
Sure it'll be a little more expensive but let it at least surface. 

They also didn't hop out of a snapbow, BUT my source(s) had a CPVC barrel and reported that the dart was stuck in the middle of the barrel, meaning it was just a bit too tight but hopped. So, definitely something to look into using a wider bore barrel.


Oh also, the grooves in the front don't do anything, just there for aesthetic. 
TL;DR I have multiple sources, it's kinda ok, slightly better than USCs and will have hasbro prices, but will sell near elite prices I hear. (don't quote me on that, not sure) May hop too. 



PS : the dart heads "spiral/rifling" was intended to compress on impact, not create spin

Thanks for the added info. And according to a YouTube video I saw, the Hasbro employees did mention that the darts are more consistent, yet a little softer-shooting, than Elite darts (https://www.youtube....h?v=w_43mDTkMrY if you want to check it out). They also said that they aren't going to be completely phasing out Elites, as, quote, "We want [our target market] to have the choice".  I personally think it's nice that we're getting the option for different types of stock dart, like how in real steel, you have AP, tracer, hollow point, JSP, FMJ, ball, etc. Depending on your needed application. For people who want stock darts and more options, selling them alongside Elites is great, but I still prefer FVJ's because they're accurate, shoot hard and are really cheap.




#356167 PSA: Stryfe Dart Lock no longer present (and different thermistor?)

Posted by ComradeSch on 08 October 2016 - 04:14 PM in Modifications

thats a orange trigger. i have one and it looks just like that.

Odd. Maybe you got a lemon with the softer-shooting one?




#356124 Shields: Do you love them? Hate them? Ban them? Permit them?

Posted by ComradeSch on 05 October 2016 - 07:13 PM in General Nerf

Fairly self-explanatory. Do you bother with shields? Do you like/dislike them? Do you permit them in your wargames? Does a good portion of your Nerf club use shields, or are they considered a rare encumbrance?