- NerfHaven
- → KaptainKrazy's Content
KaptainKrazy's Content
There have been 76 items by KaptainKrazy (Search limited from 07-December 96)
#311922 VANS Are Not Slugs
Posted by KaptainKrazy on 26 February 2012 - 09:07 PM in Darts and Barrels
#311818 War Gametypes
Posted by KaptainKrazy on 25 February 2012 - 06:57 AM in Nerf Wars
Fun defense game, but can lead to stalemates.
Supplies
- Some sort of heavy container ( I use cheap plastic bins from walmart with holes cut the sides, painted bright orange)
- Timer
Core Rules
Divide up your players into equal two teams, attackers and defenders. The objective of the attackers is to shoot as many darts into the "core" AKA the container as fast as they can. They have infinite respawns. The defenders try to prevent the attackers from shooting into the core. They have a limited amount of respawns. Decide how many respawns the defenders will get, depending on how much cover is in close proximity to the core. The more cover, the less respawns and vice versa. Choose respawn locations for attackers and defenders, and respawn times. Start the game and the timer (five minutes is good). The round ends when time runs out, then the teams switch around. Whichever team gets the most darts in is the winner.
Variations
Can't think of any.
#311791 War Gametypes
Posted by KaptainKrazy on 24 February 2012 - 10:15 PM in Nerf Wars
This is mostly for shits and giggles. Stuffing grown men in wagons isn't exactly practical, unless you have a wagon fetish, in which case you shouldn't be nerfing.
Supplies
- Couple of Wagons (the bigger the better)
- Cones to Mark Respawnd
Core Rules
Establish two teams, attackers and convoyers. The attackers goal is of the attackers is to eliminate the convoy. Set the attackers respawn points along the pathway of the convoy. Set respawn rate to whatever based on your setup. The "convoy" consists of wagons, with one armed person in the wagon, and one unarmed driver. Any leftover players can help to escort the convoy. The goal for the convoy is to get at least one wagon from point A to point B without having the entire convoy be eliminate. When a convoy member is out, they are out for the rest of round. If you are in the wagon and your driver is eliminated, you have to stay in the wagon, unless there is no one left except you. this game will take a little tweaking to get all the variables right; the pathway for the convoy, respawn points for attackers, but once you get it right, it is one hell of a game.
Variations
When convoyers are eliminated, they join the attackers.
#311789 War Gametypes
Posted by KaptainKrazy on 24 February 2012 - 08:55 PM in Nerf Wars
A fun, fast paced free-for-all that encourages ridiculous maneuvers.
Supplies
- Some sort of Pistol
- Short, dagger-like melee weapon, i.e. Klaw
Core Rules
Every player starts with two darts, one loaded, and the other in a pocket (or other orfice, he, he). All players start an equal distance apart. If you hit or melee someone, you claim their extra dart, and that player sits out for the rest of the round. If you miss, you can not use the dart that you are storing, but you can use melee weapons at any time. You can store surplus darts that collect from other players. Game ends when one person is left.
Varients
Each player has three stored darts instead of one (which means you have three lives instead of one) and respawn locations are implemented for extended play.
#311710 Game Types and Rules for Nerf Wars
Posted by KaptainKrazy on 23 February 2012 - 07:23 PM in General Nerf
EDIT: I hope people weren't taking me seriously. It was supposed to be sarcastic comment, not me bitching.
RE: YOUR EDIT RE: YOUR EDIT EDIT: Well that clears it up then.
#311704 War Gametypes
Posted by KaptainKrazy on 23 February 2012 - 05:21 PM in Nerf Wars
Team Deathmatch
A basic gametype, perfect for any war
Supplies
- Cones (Optional)
Core Rules
Divide up two teams. Each player is armed with one primary and one secondary. Decide how many lives each player will have, the respawn locations (one for each side), and how long it will take to respawn. A classic setup is three lives and fifteen second respawn, commonly referred to as 3/15. if you want, mark respawn areas with cones. To start the game, each team starts at their respective respawn locations, and battle each other. When a player is hit, said player loses one life, and has to return to their respawn location. Once they spend their allotted time respawning, they can return to the action. The player is out once they run out of lives. Game ends when either team is eliminated.
Variations
Death Match
Every man for themselves, respawn locations are neutral.
#311703 War Gametypes
Posted by KaptainKrazy on 23 February 2012 - 05:01 PM in Nerf Wars
Well, that's enough rambling, here's the template!
Gametype Name
(introduce your gametype and give credit to people if needed)
Supplies, if Appliable
(insert list of supplies here)
Core rules
(give us a in depth rundown of the basic rules)
Variations, if any
(tweaks to the rules, if any)
#311641 Please help me with my Maverick!!!
Posted by KaptainKrazy on 22 February 2012 - 05:06 PM in Modifications
#311516 N-STEN
Posted by KaptainKrazy on 19 February 2012 - 10:30 PM in Homemades
#311513 Aerodynamics of Dart Heads
Posted by KaptainKrazy on 19 February 2012 - 10:17 PM in Darts and Barrels
Is this a computer program? And why is the first dart flattened on one side?
What software is this? And why do the darts appear as though they were drawn in MS paint?
Insan3 Crab, it's an iPad app.
Aeromech, because its drawing capabilities are very limited.
#311494 Aerodynamics of Dart Heads
Posted by KaptainKrazy on 19 February 2012 - 05:33 PM in Darts and Barrels
Air Pressure Around a Glue Dome Stefan (Red is high pressure, blue is low)
Air Speed Around a Glue Doem (Red is faster, blue is slower)
Air Pressure Around Slug Dart
Air Speed Around Slug Dart
Air Pressure Around Theoretical Pointy Dart
Air Speed Around a Theoretical Pointy Dart
Feel free to comment things you want me to test, or maybe your observations.
#311434 Simple and Durable Plunger Head Padding
Posted by KaptainKrazy on 18 February 2012 - 05:17 PM in Modifications
So you put padding on top of the goop then?
No, the Silcon sealant itself is the padding. When cured it has the viscosity of very soft rubber.
#311432 Simple and Durable Plunger Head Padding
Posted by KaptainKrazy on 18 February 2012 - 05:08 PM in Modifications
I don't get how this is padding? How is this any more, if any, more durable than craft foam or using part of a BBB arrow?
It adheres better to the plastic of the plunger head. Foam is made of cells right? Overtime, the impact between the head and the end of the tube will collapse those cells, making it less and less effective with each impact.
#311430 Simple and Durable Plunger Head Padding
Posted by KaptainKrazy on 18 February 2012 - 04:42 PM in Modifications
When you upgrade a spring, it exerts more force on the plunger head/tube, and you run the risk of destroying your internals. When I was perusing the aquarium supplies selection at at Petco, I saw something that made a light go off in my head.
Supplies Needed
--Silcon-based Aquarium Sealent
--A Toothpick or something equivalent
--Masking Tape
--Plunger Head of Choice
STEP 1
Read ALL the warnings on the packaging of your sealant. It really sucks if you do this in a unventilated area, and you end up smelling like vinegar.
STEP 2
Put a nice big dollop on the head; I used latex gloves to put it roughly where I wanted it, and then used a toothpick to finish it up.
(And no, that orange stuff is not a ginger's pubic hair, it's felt, dummy.)
STEP 3
You're almost done! Put some masking tape around the head to make sure it doesn't ooze down the sides, and put it outside to set. Give it about 24 hours to fully set.
That's it!
Questions? Comments? Flames?
#311382 Supermaxx 500 Modification
Posted by KaptainKrazy on 17 February 2012 - 04:07 PM in Modifications
#311381 Supermaxx 500 Modification
Posted by KaptainKrazy on 17 February 2012 - 04:07 PM in Modifications
#311353 NJNO4
Posted by KaptainKrazy on 17 February 2012 - 10:22 AM in Nerf Wars
#311281 Glossary
Posted by KaptainKrazy on 15 February 2012 - 06:50 PM in General Nerf
PETG: PETG is a clear amorphous thermoplastic that can be injection molded or sheet extruded. It can be colored during processing. Is commonly used as a barrel material for air powered blasters.
Dead Space: the term used for unneeded space in a blaster.
Stefan: a homemade dart.
Dome: a Stefan made with hot glue for a tip.
Slug: a Stefan made with a washer for a weight and a felt pad for the tip (was originally conceived by CaptainSlug, therefore named after him).
There's a few!
#311280 NJNO4
Posted by KaptainKrazy on 15 February 2012 - 06:34 PM in Nerf Wars
#311263 NJNO4
Posted by KaptainKrazy on 15 February 2012 - 11:53 AM in Nerf Wars
Melee weapons?
#311183 POW! March: The "Our Wars Are Better Than Your Wars" War
Posted by KaptainKrazy on 14 February 2012 - 05:28 PM in Nerf Wars
#311182 Ammunition Counter for a LongStrike
Posted by KaptainKrazy on 14 February 2012 - 05:26 PM in Modifications
#311100 Titan Problem
Posted by KaptainKrazy on 12 February 2012 - 01:30 PM in Modifications
#310921 Avatars in the next version of IPB
Posted by KaptainKrazy on 08 February 2012 - 08:18 PM in Site Feedback
#310902 NiteShot Help
Posted by KaptainKrazy on 08 February 2012 - 11:33 AM in Modifications
Only problem is, I'm getting pretty abyssmal performance for such a larger plunger tube. It has a stock o ring on the head, and the spring combination is that of a Barrel Break and Nitefinder (newer model):
So I was wondering, what could I do to increase the performance? What is the best spring/spring combo for something like this?
Thanks in advance,
-Krazy
#310726 The reverse plunger
Posted by KaptainKrazy on 05 February 2012 - 07:13 AM in General Nerf
http://nerfhaven.com...showtopic=19107
#310725 Plunger heads?
Posted by KaptainKrazy on 05 February 2012 - 07:02 AM in Homemades
#310654 Longstrike Upgrade (MK.1)
Posted by KaptainKrazy on 04 February 2012 - 06:21 AM in Modifications
#310598 noob question broken plunger tube shaft
Posted by KaptainKrazy on 02 February 2012 - 06:42 PM in Modifications
Hope this helps!
#310539 maverick turret problem
Posted by KaptainKrazy on 01 February 2012 - 04:54 PM in Modifications
#310484 Best stock blaster you've bought?
Posted by KaptainKrazy on 01 February 2012 - 06:42 AM in General Nerf
#310446 Maverick AR Mod Question
Posted by KaptainKrazy on 31 January 2012 - 09:01 PM in Modifications
#310256 taking out AR's without opening up blaster?
Posted by KaptainKrazy on 28 January 2012 - 08:14 AM in Modifications
#310255 Titan Help
Posted by KaptainKrazy on 28 January 2012 - 08:10 AM in Modifications
#310121 Vulcan "Voltage", a 440 Volt Chain-Fed Coil Gun
Posted by KaptainKrazy on 25 January 2012 - 08:55 PM in Off Topic
1)This is a Nerf forum, not a free-America-from-the-capitalist-scum forum.
2)Creating devices that fire lethal projectiles is illegal.
3)It sounds dangerous as hell.
#310025 Noob pvc question
Posted by KaptainKrazy on 24 January 2012 - 04:38 PM in Homemades
- NerfHaven
- → KaptainKrazy's Content
- Terms of Service and Privacy Policy
- Code of Conduct ·